Ron
Explorer
It is up to the DM to control the amount of money the PCs have. I hardly run any module, but when I do it, I usually divide all money per ten. I still think that it is a little too much, but ten is a easy number to use as a divider.drothgery said:
Except that the typical RPG player character
1) Has a lot of money
drothgery said:
2) Is involved in combat a lot
The point of Defense bonuses isn't to keep Joe Commoner from wearing armor; lack of funds and an extremely low frequency of combat more involved than a bar fight will do that. The point is to keep Luke Skywalker or Rand al'Thor from looking like idiots for not wearing armor.
In relation to the frequency of combats, you should remember that situations with little chance of combat aren't roleplayed with much detail. In campaign such as in the Star Wars movie and the Wheel of Time books, it takes days, weeks, sometimes months before any combat situation develops. Luke is a bad example, as he is a Jedi and I have the impression that Jedi believes in rely only in themselves. In another hand, Rand pass much of his time in non-combat situations such as traveling. He would look silly using armor all the time, not saying he would definitely raise suspicions (I read only the two first books, so my vision of the character may be incomplete).
Finally, despite the dramatic impact of warriors with open chests, armor is very useful in combat. Even Conan, after being an experienced warrior, started using one.
