emeraldbeacon
Adventurer
This is a more opinion-based question than anything, but I'm wondering... from the perspective of the GM, how much information are you required or expected to give your players, if some effect is scrying upon them?
Obviously, this could go anywhere from "none at all," implying that even the wisdom saving throws are made in secret by the GM, requiring the players to "discover" the spying on their own, to "painfully obvious," announcing that a player needs to make saving throws at regular intervals, implying in the metagame that there are watchful eyes upon them.
Further, if you do go with a heavily secretive method, what kinds of hints (if any) do you give your party, when it comes to discovering the spell? Do you give the targeted player any feedback on the attempts (or perhaps only on successes or failures)? Do you require any degree of perception checks for those using detect magic or see invisibility, to notice the scrying sensor?
Obviously, this could go anywhere from "none at all," implying that even the wisdom saving throws are made in secret by the GM, requiring the players to "discover" the spying on their own, to "painfully obvious," announcing that a player needs to make saving throws at regular intervals, implying in the metagame that there are watchful eyes upon them.
Further, if you do go with a heavily secretive method, what kinds of hints (if any) do you give your party, when it comes to discovering the spell? Do you give the targeted player any feedback on the attempts (or perhaps only on successes or failures)? Do you require any degree of perception checks for those using detect magic or see invisibility, to notice the scrying sensor?