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A digital subscription service is more profitable than published books with lower costs associated with the delivery of new content. The model already exists for this type of delivery.
If the tools are high quality, digital D&D would take off.
I still believe the most profitable way to use an intellectual property like D&D and its vast archives is to turn it into an MMORPG like World of Warcraft. The initial investment would be high, but the profits would be enormous if the company didn't cut corners and gave it to highly competent MMORPG designers.
The biggest problem most companies have competing against World of Warcraft is capitalization and quality. Blizzard is a video game company with high standards. They don't release product unless it is pretty darn clean and ready to go. They cut on content a little, but overall they have maintained a high quality game.
Initially Everquest did the same. They were capitalized by Sony. Sony didn't skimp. They spent the money to make the game go. It paid off big.
If Hasbro wants to compete with the big boy MMORPGs, they are going to have spend big money. But if they make the right decisions choosing game designers and don't skimp, I think D&D could rival World of Warcraft and eventually claim the MMORPG throne.
Imagine the limitless content for game designers to play with, the limitless creatures. Expansion packs built around the various world areas like The Dalelands or The Underdark. And quest lines built around Against the Giants, Temple of Elemental Evil, and the like.
It was D&D that inspired many of the designers of fantasy MMORPGs. Yet the grand daddy of RPG gaming hasn't been able to have a strong presence in the MMORPG market because no one has properly used and capitalized a D&D MMORPG.
Someone has to see the value there. I don't for the life of me understand why that value is being left sitting on the scrap heap. Some idgit in Hasbro/WotC created the Eberron setting to be like World of Warcraft rather than realizing the Forgotten Realms has a huge amount of already created content as well as novel lines and loved characters to build the ultimate MMORPG around.
The only reason I can see for why Hasbro hasn't capitalized is because some corporate guy is saying "I want a world like WoW with trains and technology mixed with magic" rather than going with the unique aspect of Forgotten Realms and the massive archive of material. It's ridiculous how stupid businessmen in general.
Give me a worthy budget and the time I could turn D&D and the Forgotten Realms using the 4E ruleset into an MMORPG that would draw MMORPG players like flies to fresh corpse.
I dream of expansion packs when I think of D&D. The Underdark I would save for years knowing that was my trump card for drawing the masses in. Then once they are all sucked in, I give them Planescape and Sigil.
The base world of Faerun with the Dalelands, Cormyr, and north of the Dalelands as the starting pack.
Then I go with the Sword Coast expansion. Then the Frozen North. Once the game really gets going. I get to toss out The Underdark followed up with the beginnings of Planescape and Sigil to start things off.
Then I roll into the Blood War expansions. The Abyss and the Nine Hells.
Man, so much material for an MMORPG that would make WoW look like a small child playing at world building with clay. The grand daddy of RPGs has the best material for an MMORPG and they are doing nothing with it.
How pathetic.
It drives me mad I don't have the money to purchase the D&D intellectual property from Hasbro/WotC knowing how much money could be made off of it in an MMORPG.
I salivate at the idea of a Blood War expansion pack where you get to join the war between the demons and devils. I would not only be helping build the game, I would be playing the game like a madman. How I would love to see a Balor or Marilith brought to life. Or see raid bosses like Asmodeus or Graz'zt. Or see true beholders in action. That would be so damn fun.
A digital subscription service is more profitable than published books with lower costs associated with the delivery of new content. The model already exists for this type of delivery.
If the tools are high quality, digital D&D would take off.
I still believe the most profitable way to use an intellectual property like D&D and its vast archives is to turn it into an MMORPG like World of Warcraft. The initial investment would be high, but the profits would be enormous if the company didn't cut corners and gave it to highly competent MMORPG designers.
The biggest problem most companies have competing against World of Warcraft is capitalization and quality. Blizzard is a video game company with high standards. They don't release product unless it is pretty darn clean and ready to go. They cut on content a little, but overall they have maintained a high quality game.
Initially Everquest did the same. They were capitalized by Sony. Sony didn't skimp. They spent the money to make the game go. It paid off big.
If Hasbro wants to compete with the big boy MMORPGs, they are going to have spend big money. But if they make the right decisions choosing game designers and don't skimp, I think D&D could rival World of Warcraft and eventually claim the MMORPG throne.
Imagine the limitless content for game designers to play with, the limitless creatures. Expansion packs built around the various world areas like The Dalelands or The Underdark. And quest lines built around Against the Giants, Temple of Elemental Evil, and the like.
It was D&D that inspired many of the designers of fantasy MMORPGs. Yet the grand daddy of RPG gaming hasn't been able to have a strong presence in the MMORPG market because no one has properly used and capitalized a D&D MMORPG.
Someone has to see the value there. I don't for the life of me understand why that value is being left sitting on the scrap heap. Some idgit in Hasbro/WotC created the Eberron setting to be like World of Warcraft rather than realizing the Forgotten Realms has a huge amount of already created content as well as novel lines and loved characters to build the ultimate MMORPG around.
The only reason I can see for why Hasbro hasn't capitalized is because some corporate guy is saying "I want a world like WoW with trains and technology mixed with magic" rather than going with the unique aspect of Forgotten Realms and the massive archive of material. It's ridiculous how stupid businessmen in general.
Give me a worthy budget and the time I could turn D&D and the Forgotten Realms using the 4E ruleset into an MMORPG that would draw MMORPG players like flies to fresh corpse.
I dream of expansion packs when I think of D&D. The Underdark I would save for years knowing that was my trump card for drawing the masses in. Then once they are all sucked in, I give them Planescape and Sigil.
The base world of Faerun with the Dalelands, Cormyr, and north of the Dalelands as the starting pack.
Then I go with the Sword Coast expansion. Then the Frozen North. Once the game really gets going. I get to toss out The Underdark followed up with the beginnings of Planescape and Sigil to start things off.
Then I roll into the Blood War expansions. The Abyss and the Nine Hells.
Man, so much material for an MMORPG that would make WoW look like a small child playing at world building with clay. The grand daddy of RPGs has the best material for an MMORPG and they are doing nothing with it.
How pathetic.
It drives me mad I don't have the money to purchase the D&D intellectual property from Hasbro/WotC knowing how much money could be made off of it in an MMORPG.
I salivate at the idea of a Blood War expansion pack where you get to join the war between the demons and devils. I would not only be helping build the game, I would be playing the game like a madman. How I would love to see a Balor or Marilith brought to life. Or see raid bosses like Asmodeus or Graz'zt. Or see true beholders in action. That would be so damn fun.
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