My guess is that this transition is well in progress, and is behind a lot of what has been going on with the brand lately. I don't think D&D is going away or anything crazy like that, but I think a lot of it is going to go behind an online paywall, and eventually I think a great deal of D&D play is going to take place online.
--Erik
I have a great deal of respect for you, Erik, both for your success at Paizo and your previous work. And I must say that your analysis here scares the hell out of me. Are they really so short-sighted that they will torpedo the entire industry just to try and compete with WoW?
I understand you don't know the answers. Nonetheless, your opinion is respected. I hope in this case it doesn't come true. If it does, I would abandon 4E completely. The play experience is so different with a screen and keyboard in the way that it isn't worthwhile anymore.
On a related note, please DON'T do something like this with Pathfinder. I am finding more and more to like with Pathfinder the more I look at it, and to consign it to cyberspace in the search for more profits would be truly horrible.
Just one customer's opinion.
In the long run, there may not be a choice. If D&D really is the single gateway to the RPG community, and that gateway moves online, then the community will eventually migrate along with it. And when 90%+ of the RPG players are online, other game makers will have to follow them or wither away.

On that day, I will mourn the death of my hobby.![]()
I have a great deal of respect for you, Erik, both for your success at Paizo and your previous work. And I must say that your analysis here scares the hell out of me. Are they really so short-sighted that they will torpedo the entire industry just to try and compete with WoW?
On a related note, please DON'T do something like this with Pathfinder. I am finding more and more to like with Pathfinder the more I look at it, and to consign it to cyberspace in the search for more profits would be truly horrible.
Just one customer's opinion.
Ok, but couldn't the second idea get in conflict with the first one?
I mean, if D&D can become more profitable by going fully digital it is obvious that Wotc should act so.
But if at the same time D&D needs a retail presence to remain relevant as a tabletop rpg, Wotc should have to cover for this too. Unless, D&D does not need that to remain relevant.
So, what I take from your answers is that while the industry needs D&D, D&D does not need the industry. I most honestly believe that in today's world this is categorically wrong.
Now, that may not be necessarily what you are saying here, if what you are thinking is that Wotc could manage a specific balance of operations that could let it achieve both of the above goals. And perhaps this is what you are truly thinking.
But honestly I find this highly ambitious. I find it hard to believe that mass market retailers and hobby stores could constantly keep on their shelves high numbers of the same evergreen D&D products and the casual D&D supplement that would hit the market every couple or even three or even four months or so. Simply because of their own opportunity costs.
So, whatda you say?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.