Pielorinho
Iron Fist of Pelor
When I was a teenager, I ran the original ToEE. Soon after we finished, I started my own, embarrassingly similar game, also set in Greyhawk.
Basic plot: evil wizard tries to become a lich. He dominates an entire town using cool magic items, builds a dungeon under his castle, and commences experimenting (and playing in his S&M parlor during off-hours). After his experiments go horribly awry, awakening chaos magic in the land, the PCs come to his fortress, hack their way down through four levels of baddies, kill off the wizard's duergar trapbuilding tricky assistant, and confront the lich. He escapes through a portal; they follow;
and they end up in another world. Part II of the adventure involved them exploring the other world, encountering treedwelling elvish giants, bald human-sacrificing plains nomads, huge river-demons, fanatically lawful-neutral orcs who considered creating fictional art a capital crime, adn the like.
Part III of the adventure, which they never got to, involved them meeting back up with the half-lich, who had started infecting other people with his undeadness, and killing him off. They never got there.
Nonetheless, the campaign was tremendous fun. I think I took more risks then in my DMing than I take now, and people were more forgiving of inconsistencies and implausibilities, and we had a blast.
Daniel
Basic plot: evil wizard tries to become a lich. He dominates an entire town using cool magic items, builds a dungeon under his castle, and commences experimenting (and playing in his S&M parlor during off-hours). After his experiments go horribly awry, awakening chaos magic in the land, the PCs come to his fortress, hack their way down through four levels of baddies, kill off the wizard's duergar trapbuilding tricky assistant, and confront the lich. He escapes through a portal; they follow;
and they end up in another world. Part II of the adventure involved them exploring the other world, encountering treedwelling elvish giants, bald human-sacrificing plains nomads, huge river-demons, fanatically lawful-neutral orcs who considered creating fictional art a capital crime, adn the like.
Part III of the adventure, which they never got to, involved them meeting back up with the half-lich, who had started infecting other people with his undeadness, and killing him off. They never got there.
Nonetheless, the campaign was tremendous fun. I think I took more risks then in my DMing than I take now, and people were more forgiving of inconsistencies and implausibilities, and we had a blast.
Daniel