Evenglare
Adventurer
This is how I AoO.
http://www.gifday.com/wp-content/uploads/2012/01/gif_03.gif
http://www.gifday.com/wp-content/uploads/2012/01/gif_03.gif
I have a sword, he's paralyzed? Do I get to stab him as a bonus attack? If not, why is being paralyzed less dangerous to him than running away?
It'll make you think twice about running away, won't it.
Grappling in 3e is too complicated. You should just make an attack roll and cause an effect, though maybe you should have a "resist grapple" stat with size influences factored in.
I dunno, it's late and I'm rambling. Mostly I just recall being upset during Red Hand of Doom 5 years ago when I couldn't do "overwatch" with my bow and make opportunity attacks at multiple enemies as they rounded a corner. I could fire 3 arrows a round normally, but if I ready an action to shoot them as they round a corner, I can only get 1. The other 2 guys are able to come out an alley and gank my archer.
I dunno, it's late and I'm rambling. Mostly I just recall being upset during Red Hand of Doom 5 years ago when I couldn't do "overwatch" with my bow and make opportunity attacks at multiple enemies as they rounded a corner. I could fire 3 arrows a round normally, but if I ready an action to shoot them as they round a corner, I can only get 1. The other 2 guys are able to come out an alley and gank my archer.
There was a period of time in which I used a "being helpless provokes" house rule. Worked just fine.
My rationale with AoO/OAs is generally: "Anything that takes your focus (mental or physical) off defending yourself provokes."
Since modern iterations of the game have already completely abandoned all mechanical support for flight, I'm not sure why you think we need to take the extra step of further discouraging it.
More on point, there's a chandelier held up by a rope. I want to attack the rope. It is defenseless. Do I need to spend an action? Or a rope bridge. Or vial of acid that when smashed will pour onto my enemy.
I love abstract combat. You spend a few swings or steps setting up an attack, and then you go for an actual strike; no need to make a "feint roll," a "footwork roll," and a "leverage your foe's weapon out of the way roll." You just make an attack roll. Groovy, ideal.
Alternately, you spend a few seconds lining up your aim, and then you loose an arrow.
But you don't have the same time to set up an effective attack when someone just sprints past you. I'd like the mechanics to work differently.
Grappling in 3e is too complicated. You should just make an attack roll and cause an effect, though maybe you should have a "resist grapple" stat with size influences factored in.