I'm not sure if this is a bug in Heroforge or not, but I wanted to check on this to make sure - Say, I have an NPC in heavy armor, meaning his move decreases from 30 to 20.
In Heroforge, I click on "Haste" in the "Buffs" tab and I figure his move should go from 20 to 50. However, in Heroforge, his move only goes up to 40.
Here is the spell descriptor for Haste: All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
I don't see anything in the spell descriptor or the armor descriptors that would indicate the hasted person would only get an additional 20 feet of movement? However, I could be wrong. Is Heroforge correct in this case?
Thanks
In Heroforge, I click on "Haste" in the "Buffs" tab and I figure his move should go from 20 to 50. However, in Heroforge, his move only goes up to 40.
Here is the spell descriptor for Haste: All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.
I don't see anything in the spell descriptor or the armor descriptors that would indicate the hasted person would only get an additional 20 feet of movement? However, I could be wrong. Is Heroforge correct in this case?
Thanks