Colmarr
First Post
A few of the 4e monsters revealed at D&DXP have the ability to "mark" enemies but don't seem to have any way of capitalising on that marking.
eg.
[sblock=Human Guard]Human Guard; Level 1 Soldier
Medium Natural Humanoid XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 16, Fortitude 14, Reflex 13, Will 12
Speed 5
M Halberd (standard, at-will) * Weapon
Reach 2; +8 vs. AC; 1d10+2 damage, and the target is marked until the human guard’s next turn.
M Powerful strike (standard, recharge 5, 6) * Weapon
Requires Halberd; Reach 2; +8 vs. AC; 1d10+6 damage, and the target is knocked prone.
R Crossbow (standard, at will) * Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage
Alignment: Any; Languages: Common
Skills: Streetwise +6
Str 15 (+2), Con 15 (+2), Dex 14 (+2), Int 10 (+0), Wis 11 (+0), Cha 12 (+1)
Equipment: Chainmail, Halberd, Crossbow w/ 20 bolts[/sblock]
[sblock=Skeleton Warrior]Skeleton Warrior, Level 3 Soldier
Medium Natural Animate (undead) XP 150
Initiative +6; Senses Perception +3, darkvision
HP 45; Bloodied 22
AC 18; Fortitude 15, Reflex 16, Will 15
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 5
M Longsword (standard, at-will) * Weapon
+10 vs. AC; 1d8+2 damage, and the target is marked until the Skeleton Warrior’s next turn; see also Speed of the Dead
Speed of the Dead
When making an opportunity attack, the Skeleton Warrior gains a +2 bonus to the attack roll, and deals an extra 1d6 damage.
Alignment: Unaligned; Languages: none
Str 15 (+3); Con 13 (+2); Dex 17 (+4); Int 3 (-3); Wis 14 (+3); Cha 3 (-3)
Equipment: Chainmail, large shield, longsword[/sblock]
Is this a design error, or is there more to marking then is immediately apparent from these stat blocks?
eg.
[sblock=Human Guard]Human Guard; Level 1 Soldier
Medium Natural Humanoid XP 100
Initiative +4 Senses Perception +5
HP 31; Bloodied 15
AC 16, Fortitude 14, Reflex 13, Will 12
Speed 5
M Halberd (standard, at-will) * Weapon
Reach 2; +8 vs. AC; 1d10+2 damage, and the target is marked until the human guard’s next turn.
M Powerful strike (standard, recharge 5, 6) * Weapon
Requires Halberd; Reach 2; +8 vs. AC; 1d10+6 damage, and the target is knocked prone.
R Crossbow (standard, at will) * Weapon
Range 15/30; +7 vs. AC; 1d8+1 damage
Alignment: Any; Languages: Common
Skills: Streetwise +6
Str 15 (+2), Con 15 (+2), Dex 14 (+2), Int 10 (+0), Wis 11 (+0), Cha 12 (+1)
Equipment: Chainmail, Halberd, Crossbow w/ 20 bolts[/sblock]
[sblock=Skeleton Warrior]Skeleton Warrior, Level 3 Soldier
Medium Natural Animate (undead) XP 150
Initiative +6; Senses Perception +3, darkvision
HP 45; Bloodied 22
AC 18; Fortitude 15, Reflex 16, Will 15
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 5
M Longsword (standard, at-will) * Weapon
+10 vs. AC; 1d8+2 damage, and the target is marked until the Skeleton Warrior’s next turn; see also Speed of the Dead
Speed of the Dead
When making an opportunity attack, the Skeleton Warrior gains a +2 bonus to the attack roll, and deals an extra 1d6 damage.
Alignment: Unaligned; Languages: none
Str 15 (+3); Con 13 (+2); Dex 17 (+4); Int 3 (-3); Wis 14 (+3); Cha 3 (-3)
Equipment: Chainmail, large shield, longsword[/sblock]
Is this a design error, or is there more to marking then is immediately apparent from these stat blocks?