reff42,
well, shouldn't it be:
1) Move to an area where stealth is possible. This is the primary requirement.
You can't hide right in front of him, short of invisibility. So you need some place that grants concealement
first: bushes; a corner, total darkness etc.
So, you have to get ot a suitable place first, as a move action.
2) Minor action, use stealth: crouch down, duck behind something etc.
Stealth versus active Perception check.
3) You are now too far away to melee, so, you'd need to use a ranged attack as your standard action. If made Stealth check, you have combat advantage.
Or
Use standard action to move to a new position, and on next round, move out and melee attack.
If you want to keep stealthed continually, you'd best find bushes or fog etc, and attack from there, using a ranged attack, but you'd need to do a active stealth vs percpetion check if you have attacked the target each round, as they are actively scanning for danger. The bushes or whatever, affords you the
ability to have a chance at Stealth.
harr,
no offence meant

it's just as a DM, I really hate folk coming up with cheating exploits that ruin the "fun" of the game.
Sorry, very very bad memories of a git who'd massively power game, out right cheat, ruin things for others and created TPK when things didn't go his way...*teeth gnash*, lol.
So, starting that kind of idea up at beginning of 4th ed...I have too much sympathy for fellow DMs!
Now, I can see soem sense in this idea, if, the stealth person had some kind of "distracting" ability. as it reminds me of some of the Burt Lancaster films where his deaf friend and he would do a "tag team", and his pal would kick some baddy in the pants by hiding behind Burt
The target will be actively looking for the rogue, there's no two ways about it, he's in danger and it's up close! so not passive checks. Thus the rogue needs the target to be disorientated: dazed, stunned or tripped, allowing him an
opportunity to hide.
That could be good fun and plausible?
