I am planning to write an adventure that will feature a high level Illusionist and his “Castle of Illusions” as a major antagonist. I’ve read over the Illusion spells but I wanted to make sure I’ve got everything clear.
Most of my questions revolve around figments and adjudicating their effects. Here are some relevant parts of the SRD.
Questions:
1. As far as I can see, only Persistent Image and Programmed Image specifically allow intelligible speech. Even though Major Image allows sound since it does not specifically allow Intelligible Speech it is not allowed – Is this correct?
2. In the Disbelief section it indicates you can still see an outline of the image after a successful save. What about audio and thermal figments? I would assume you would still be able to hear faint sounds and have the sense of the thermal effects. Would speech still be Intelligible on Programmed and Persistent Images after a save?
3. To mask/change an object a glamer must be used. Is there a source for a more versatile way to disguise objects? A disguise object spell? I assume it would be possible to use one of the “X image” spells to entirely block the view to an object though.
4. Is it possible to stack Programmed Images (even over a permanent image) to effectively create a much longer duration spell (one spell sets off the next) or even a complex interactive Illusion? Ex. The party enters a room and sets off the first of many programmed image spell – as this first illusion ends it creates an image that sets off the next programmed image. Depending on how the characters react different programmed images could be set off. If the party moves to one side of the room at the direction of the illusion Programmed Image A might go off but if they don’t move or move to the other side then Programmed Image B goes off. Given enough time and money(for the 25gp component), a high level illusionist could set up a very complex Programmed Illusion that responds to the party and even effectively resets itself. What do you think of that?
I have many more questions but I think that is plenty for now.
Thanks for the help.
M.
Most of my questions revolve around figments and adjudicating their effects. Here are some relevant parts of the SRD.
From the SRD:
Figment: A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.) Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the image produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like.
Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.
A figment’s AC is equal to 10 + its size modifier.
Saving Throws and Illusions (Disbelief): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn’t real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
Questions:
1. As far as I can see, only Persistent Image and Programmed Image specifically allow intelligible speech. Even though Major Image allows sound since it does not specifically allow Intelligible Speech it is not allowed – Is this correct?
2. In the Disbelief section it indicates you can still see an outline of the image after a successful save. What about audio and thermal figments? I would assume you would still be able to hear faint sounds and have the sense of the thermal effects. Would speech still be Intelligible on Programmed and Persistent Images after a save?
3. To mask/change an object a glamer must be used. Is there a source for a more versatile way to disguise objects? A disguise object spell? I assume it would be possible to use one of the “X image” spells to entirely block the view to an object though.
4. Is it possible to stack Programmed Images (even over a permanent image) to effectively create a much longer duration spell (one spell sets off the next) or even a complex interactive Illusion? Ex. The party enters a room and sets off the first of many programmed image spell – as this first illusion ends it creates an image that sets off the next programmed image. Depending on how the characters react different programmed images could be set off. If the party moves to one side of the room at the direction of the illusion Programmed Image A might go off but if they don’t move or move to the other side then Programmed Image B goes off. Given enough time and money(for the 25gp component), a high level illusionist could set up a very complex Programmed Illusion that responds to the party and even effectively resets itself. What do you think of that?
I have many more questions but I think that is plenty for now.
Thanks for the help.
M.