Pielorinho
Iron Fist of Pelor
Voadam, you rock! Thanks for the complete, supported answers. I'd send you cookies, except that Internet cookies aren't nearly as tasty as real ones.
Now that I know the rules, I'm gonna tweak 'em a little (in case anyone's interested):
1) Definite rule-0 here. Changing under the full moon will take the person to the animal form, but involuntary changes oughta provoke a hybrid form if it exists. It just seems like better flavor to me, and more cinematic. Besides which, I ended last session with a dangerous situation provoking a change to hybrid form, and I don't want to retcon.
2) Changing back to humanoid form won't heal damage. I agree that the language is ambiguous; from a flavor perspective, the change to human form seems like a loss of the magical effect, not a positive effect itself. I don't think the change will have beneficial effects beyond just returning to normal.
3) I think you're exactly right on this, although it's gonna make my player very unhappy. Poor cleric, with all these battle-buffing spells prepared! Thanks for the reference; I was having trouble finding it.
4) Again, you're exactly right, and this is good flavor. I'm gonna give the player some instincts to work with, but I'll let him continue playing the character. It'll be more fun that way for him anyway: it'd suck to have nothing to do as a player for big chunks of time.
5) Looks good -- I'll use these stat changes.
Once again, thanks a heap for the help - this clarifies a lot of my confusion.
Oh, one more question: is an involuntary change a standard action? I'm thinking it is, but I'm not certain.
Daniel
Now that I know the rules, I'm gonna tweak 'em a little (in case anyone's interested):
1) Definite rule-0 here. Changing under the full moon will take the person to the animal form, but involuntary changes oughta provoke a hybrid form if it exists. It just seems like better flavor to me, and more cinematic. Besides which, I ended last session with a dangerous situation provoking a change to hybrid form, and I don't want to retcon.
2) Changing back to humanoid form won't heal damage. I agree that the language is ambiguous; from a flavor perspective, the change to human form seems like a loss of the magical effect, not a positive effect itself. I don't think the change will have beneficial effects beyond just returning to normal.
3) I think you're exactly right on this, although it's gonna make my player very unhappy. Poor cleric, with all these battle-buffing spells prepared! Thanks for the reference; I was having trouble finding it.
4) Again, you're exactly right, and this is good flavor. I'm gonna give the player some instincts to work with, but I'll let him continue playing the character. It'll be more fun that way for him anyway: it'd suck to have nothing to do as a player for big chunks of time.
5) Looks good -- I'll use these stat changes.
Once again, thanks a heap for the help - this clarifies a lot of my confusion.
Oh, one more question: is an involuntary change a standard action? I'm thinking it is, but I'm not certain.
Daniel