Goblinworks and Paizo have kindly offered us the opportunity to interview them about the Pathfinder Online MMO.
Do you have a question for the team? Anything you'd like to know? Post your questions here, and I'll compile them and send them off poste-haste! We only have a day or so to collect these questions, so be quick.
"Our sister company Goblinworks is in the process of developing Pathfinder Online, a sandbox MMORPG based on the best-selling and award-winning Pathfinder world from the tabletop RPG. The team the studio has put together to create Pathfinder Online includes Lisa Stevens (Paizo CEO), Ryan Dancey (Eve Online, Dungeons & Dragons) and Mark Kalmes (City of Heroes, World of Darkness).
There's currently a Kickstarter underway to raise funds for the game's development, with nearly $550k raised so for of a $1M goal. The Kickstarter is serving as Goblinworks' vehicle to have Pathfinder Online *Crowdforged*, a design practice that gives fans and the community unprecedented access and input to how the game is developed.
In-game, the world will be based almost entirely on the actions of the players. From founding outposts in the wilderness to defending, or attacking, settlements in the territory; from growing crops, harvesting and item-crafting, players will drive the world and nearly everything in it. Meaningful human interaction is at the heart of the game, and PVP conflict with massive-scale battles is an area this game will be truly innovative."
There's currently a Kickstarter underway to raise funds for the game's development, with nearly $550k raised so for of a $1M goal. The Kickstarter is serving as Goblinworks' vehicle to have Pathfinder Online *Crowdforged*, a design practice that gives fans and the community unprecedented access and input to how the game is developed.
In-game, the world will be based almost entirely on the actions of the players. From founding outposts in the wilderness to defending, or attacking, settlements in the territory; from growing crops, harvesting and item-crafting, players will drive the world and nearly everything in it. Meaningful human interaction is at the heart of the game, and PVP conflict with massive-scale battles is an area this game will be truly innovative."
Do you have a question for the team? Anything you'd like to know? Post your questions here, and I'll compile them and send them off poste-haste! We only have a day or so to collect these questions, so be quick.