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Paizo Pathfinder Online To Shut Down November 28th

Alzrius

The EN World kitten
From MMORPG.com:


Pathfinder Online's developers made the announcement today that the MMO will be coming to a close, sunsetting on November 28th. The MMO, which was Kickstarted for over a million dollars back in 2012, has seen its fair share of struggles over the years. However, Paizo has announced that the game will be coming to a close later this year, though they do state they will be working on a storyline for players to enjoy till the end.

In a post to the Pathfinder Online website, the developers state that unfortunately keeping the game going isn't feasible, thanking backers and players, calling working on the game a "privilege."

"A little over six and a half years ago, Pathfinder Online launched into Early Enrollment and Pharasma’s Chosen began settling the Echo Wood. Since then, just as the Gray Lady’s intervention allowed the heroes of the Echo Wood to escape death over and over again, the amazing support from all our wonderful backers and players allowed our tiny team to stay online and keep improving the game year after year. It has been a privilege to see this world and this story brought to life through the dedicated players adventuring in it, but now the epic finale of Pathfinder Online draws near."


A little over six and a half years ago, Pharasma’s Chosen began settling the Echo Wood. Now they must prepare for a final battle against Nhur Athemon’s own Chosen, with both our story and our online game ending on November 28. Read the full details at https://t.co/fo8B7gP3Li pic.twitter.com/WsRJmXvUlS
— Pathfinder Online (@PFO_Paizo) July 27, 2021

While the servers are scheduled to be shut down on November 28th, Pathfinder Online's team state that it might not be possible to keep them running that long, either, due to the aging server tech.

"We’ll do our best to get through these final months as smoothly as possible, and to provide new content that brings everything to a satisfying conclusion. However, it’s possible that we won’t be able to keep the servers running right up to November 28. The servers are getting quite old, and we won’t be able to switch over to the cloud before then. Fortunately, everything looks stable at the moment and we do think they’re in good enough shape to go the distance. If things do go wrong and we’re forced to shut down earlier than expected, we’ll use the most recent available data about the state of the world as the basis for the final writeups."

For those who have bought items in game but have been unable to use them before the servers shut down, the team is refunding those items. Additionally, they are limiting the in-game store purchases and asking those who still want to support the studio in these closing months to only buy items they will be able to use during the remaining time in game.
 

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I kickstarted this. I think I played it once. The game was devoid of content, and I couldn't adjust the audio (the sliders just didn't move) so I couldn't even listen to a podcast because of the music. Money poorly spent, not really feeling sad.
 


darjr

I crit!
Ouch.
They must have had a sizable enough user base? They couldn’t have sustained things this long without it.

But I dint see any kind of remorse for it online.
 


beast013

Explorer
I saw a demo of the software at Gencon one year. I wasn't aware it was still around/when it went live. I knew it was buggy (what I saw at Gencon).
 

darjr

I crit!
The demo/test Kickstarter was about $300k and the game Kickstarter was a million. Could that have sustained them this long?
 

gss000

Explorer
The demo/test Kickstarter was about $300k and the game Kickstarter was a million. Could that have sustained them this long?
No way. While it's hard to know how much it cost to develop a game, other MMOs cost several million at a minimum to develop, let alone maintain. I've posted an article with some figures. At best, and if it was done cheaper than other games, that money funded development. Subscriptions or in game purchases would have to support gameplay from then on.

 


CapnZapp

Legend
Again the real question is:

Why is Paizo failing to make Pathfinder content use the 2E rules?

I would have thought the MMO was shut down simply because it uses an obsolete rules engine Paizo should want everybody to actively move away from... The same with that Kingmaker game? Such a failure that Owlcat wasn't influenced to hold off until the playtest version of the 2E rules were published...

It's as if Larian had used 4E rules for Baldur's Gate 3.
 

Aldarc

Legend
Again the real question is:
high quality GIF


Or is it just using the opportunity to push your off-topic gripes about PF2E into yet another thread?
 

Justice and Rule

Adventurer
Again the real question is:

Why is Paizo failing to make Pathfinder content use the 2E rules?

I would have thought the MMO was shut down simply because it uses an obsolete rules engine Paizo should want everybody to actively move away from...

I figured they'd close down their MMO because the MMO market is notoriously terrible to break into and incredibly costly. Plus given the 3 Action system, I'm not sure how you translate that into a real-time combat game.


The same with that Kingmaker game? Such a failure that Owlcat wasn't influenced to hold off until the playtest version of the 2E rules were published...

It's as if Larian had used 4E rules for Baldur's Gate 3.

229605382_385918589607943_276290559111576309_n.jpg


I'm sorry, but that idea is just nonsense. They pitched the idea to Paizo in 2016 and had to start working on it then, and then kickstarting it about half a year later. It's possible that Paizo wasn't even committed to a new edition at that time, but even if they were using playtest materials would be moronic: if you want an accurate game, you're not going to use materials that could drastically change in the meantime, especially when it comes to balance. Plus if the point is to promote 2E, you'd be better off waiting for 2E itself instead of trying to force the playtest rules which may not resemble it at all by the end, given that they'd have to start development incredibly early in the process to properly release it.

There is a literal, direct comparison here with D&D and I can't believe you missed it: it's Baldur's Gate 2. That game was released in 2000, almost with the same timing to the actual finished 3.0 rules as the Paizo Playtest release and Kingmaker release. Sure it's a franchise, but by your logic why would Wizards want them going forwards with their biggest video game franchise using older rules?
 
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Whichever one I pledged to was supposed to give me a copy of the soundtrack, but I don't think I ever saw an email about it. I apparently should go look back for email on June 3, 2014.

1628015140408.png


I guess I could probably find the soundtrack on YouTube.
 
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kenada

Legend
Supporter
Again the real question is:

Why is Paizo failing to make Pathfinder content use the 2E rules?

I would have thought the MMO was shut down simply because it uses an obsolete rules engine Paizo should want everybody to actively move away from...
Pathfinder Online didn’t use the 1e ruleset. It did its own thing. That’s the least of its problems. Pathfinder Online was designed as a gankbox. It should have been more like DDO and a lot less like Eve Online.

The same with that Kingmaker game? Such a failure that Owlcat wasn't influenced to hold off until the playtest version of the 2E rules were published...
Given the scope and timeline from when its Kickstarter until its release, Pathfinder: Kingmaker had to have been in development for some time before it was announced. It wouldn’t have made financial sense to sit on the game for a year or two while the second edition rules were finished.

It's as if Larian had used 4E rules for Baldur's Gate 3.
Like how Baldur’s Gate II was released after the release of 3e but used the AD&D rules?

Edit: @Justice and Rule beat me to it! 🙃
 

CapnZapp

Legend
Like how Baldur’s Gate II was released after the release of 3e but used the AD&D rules?
I'm not familiar, but yes, that might be an equally baffling case.

Of course, displaying the same level of business acumen than late-era TSR (I'm just guessing that WotC inherited that mess) is not exactly a glowing recommendation!
 

Blue Orange

Adventurer
I'm not familiar, but yes, that might be an equally baffling case.

Of course, displaying the same level of business acumen than late-era TSR (I'm just guessing that WotC inherited that mess) is not exactly a glowing recommendation!

Creatives being bad at business is a time-honored thing.
 

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