I like character backstory details, but I admit to being intimidated by being given a questionnaire. I immediately froze up on your first question about dreams. My muse doesn't perform on demand
I don't claim any great DM insight. I am starting a campaign with a simple thing I stole (from [MENTION=17773]BAW[/MENTION]lie or @isterith ?) from the WOTC boards (or as best I could remember it) and asked them to provide me with a Friend, a Foe, and a Contact. This is something I noticed is in Traveller character creation as well.
I prefer a more conversational style than a questionnaire. Start with the Ideals, Bonds, and Flaws. Look for things they reference and ask, "You're a Folk Hero. I see your flaw is "The people I grew up with know my secret and I can never go home." Ask the player what the secret is. Where is home?
Then read the backstory. "So your family was killed by an orc band. Who was the leader?" It's okay if they don’t know. "What tribe were they? You don't know? Can you describe the banners they flew? There's always banners or totems."
Any NPC in a backstory should be named. No "My grandfather" or "my sister". These are people you're intimate with. If they don’t know, ask them if it's okay if you name them. They can always be changed by the player if he comes up with something and they haven't entered the story yet.
Sure, sometimes the muse abandons you, and you can find out a lot during play. ("Huh. I did not know she hated halflings. Interesting.") But I think asking a few questions conversationally and plugging a few holes will get some creative juices flowing.
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