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Questions on a Campaign Setting


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What do you mean? I'm sure a lot of settings have a few antimagic zones here and there, but did you mean something in particular? Heck, in my home campaign, there are eight tombs, all of which were intentionally built either in null or antimagic locations, so that they'd be harder to break into. Forgotten Realms has some, I know. I haven't read any other settings too much to know about them.
 

Off the top of my head, Planescape is the only one I know that has it. Near the center of the universe (where that silly city sits on a spire), magic no longer works.
 

I guess what I was looking for was a premade World setting that had Anti-magic zones in it as a part of its history. I guess I will just finish up my ideas with a homebrew. Thanks for your help.
 

Into the Woods

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