QuestWorlds is coming—who else is hyped?

The contrast is with nothing happens - which is a fairly frequent outcome of a whole host of common D&D-esque action declarations (I look for a secret door; I try and open the door; I pick the lock; I look inside the cupboard to see if there's anything interesting in it; I shoot at the deer as it runs through the woods; etc, etc).
Sure, but the context struck me as course-of-narrative, not singular-event. As I suggested earlier, nothing happens could be game ending for the course of the narrative.
 

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It is very different. :) it makes very few concessions to conventional ways of making RPGsi n favor of turning wholeheartedly toward stories, backed with a great deal of thought and helpful advice.
 

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