Fredrik Svanberg
First Post
This is my idea on how to make a Sorcerer until we get an official version. Simply use the rules for Wizards except as follows:
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Replace the Spellbook and Ritual Casting class features with Magic In the Blood and Force of Personality.
Force of Personality
Your Wizard spells use your Charisma modifier instead of Intelligence for attack and damage rolls. All other effects that are based on Intelligence remain unchanged.
Magic In the Blood
The first time you become bloodied during an encounter one of your encounter spells recharges.
Sorcerer Feats
Sorcerers count as Wizards for the purpose of fulfilling feat prerequisites.
More Magic In the Blood [Sorcerer]
Prerequisites: Sorcerer, Con 13 or Wis 13
When you use your Second Wind one of your encounter spells recharges.
Trained Skills: From the class skills list below, choose four trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int), Streetwise (Cha), Thievery (Dex)
Replace the Spellbook and Ritual Casting class features with Magic In the Blood and Force of Personality.
Force of Personality
Your Wizard spells use your Charisma modifier instead of Intelligence for attack and damage rolls. All other effects that are based on Intelligence remain unchanged.
Magic In the Blood
The first time you become bloodied during an encounter one of your encounter spells recharges.
Sorcerer Feats
Sorcerers count as Wizards for the purpose of fulfilling feat prerequisites.
More Magic In the Blood [Sorcerer]
Prerequisites: Sorcerer, Con 13 or Wis 13
When you use your Second Wind one of your encounter spells recharges.