Mustrum_Ridcully said:
I wonder if it wouldn't be even more interesting to add a "Dragon Pact" to the Warlock? Unless you dislike the "draconic heritage" approach of the Sorcerer is disappointing.
This is likely the next project on my plate already. My homebrew world has a continent ruled by dragons. In a way similar to Darksun, I want to have a Dragon Pact for warlocks to represent the ability of the "mortals" to gain power from the draconic overlords. If anyone else is interested in the idea, we could start another thread.
As to the Sorcerer, I personally like the way WotC seems to be taking the class. I always felt the Wilder was what the sorcerer should have been in 3X, so having a 'wild/uncontrolled' aspect to the sorcerer works great IMHO. If I were "tweaking" the wizard to be a sorcerer, I'd incorporate that aspect into the class in some manner. JMHO.
In addition:
-- I'd make it a CHA based class, not INT. Let them use wizard spells but using CHA instead of INT.
-- Keep cantrips.
-- No ritual casting for free (they can still take the feat like everyone else).
-- Trained Skills: No thievery. I don't see sorcerers being naturally trained and adept at thievery. Keep:
Arcana (Int), Bluff (Cha), Diplomacy (Cha), Insight (Wis), Intimidate (Cha) and Streetwise (Cha)
-- Retain the need for implements. All classes need them. However, I'd change the type to something new such as a fetish, athem, idol, etc.
-- I wouldn't focus on Spontaneous casting, that is concept that doesn't really fit in 4E. I would make them take powers the same way every class with the exception of wizard does, otherwise you are stepping on a wizard's one unique shtick (the spellbook). This is where I'd go the chaos magic route.
I also agree that Power Recharge is at least a Paragon if not Epic level ability.
Thats just the thoughts off the top of my head.