Quick Creature Creation

Obergnom

First Post
Hi,

I'm currently thinking about what I do not like about DMing D&D 3.5, and I came to the conlusion, its the feeling of not being able to "wing it" easily. See, I played 4 great sessions of Castles&Crusades, using a high level D&D Adventure (The Harrowing by Monte Cook, Dungeon Mag) and had to create nearly every single monster and NPC myself, because the monsters were not to be found in the C&C Monster Book. Well, after some training (2 Creatures) I was able to create Vrocks, Slaadi etc. within 5 minutes. If you would ask me now to create any monster from the MM for C&C, I doubt it would take me more than that. Of course I was not allway 100% correct about the powers etc. but the system is so simple I was able to create a reasonable and "correct feeling" creature in very short time. My players did not feel like I made everything up... they thought those creatures were the real deal, and the challenge was just right to. (Because in C&C Creature HD = CR works as a good base line)

In D&D I recently encountered just the opposit. It is very hard to play AD&D modules because the creatures are nowhere to be found, or their CR is just very different to their HD, making them to hard or to weak etc. I had to wing half a session because my players did something I was not expecting, and alltough I had some cool encounter ideas, I just did not know enough about creatures of the correct level to be able to create a good encounter in short time. (It endet with 2 bullets, those I knew)

What I am looking for is some kind of quick monster creation guide line. You know something like this:

Outsider: CR = 3/4 HD, Bab and Saves good, ad 1 to the CR for every 2 Abilies usable in Combat, add 1 if more than 3 Attacks per round or single attack able to deal more than X damage

Construct: CR = 1/3 HD, Bab like Cleric, all bad saves, ad 1 to the CR for every 2 Abilies usable in Combat, add 1 if more than 3 Attacks per round or single attack able to deal more than X damage

etc.

I would like to be able to create creatures without worring for their ability scores (I know, this will make cerain debuffs problematic, but you can still go down the -1 to attack and damage for every 2 points of strenght, as much strenght as I think reasonable), the best would be to just make like 4 decisions (#HD, #Attacks, Damage of Attacks - Compare to Weapons, and you have a good starting point, AC) and look the rest up in some tables (Attack Bonus, Saves)

Has anybody created such a system or nows about a comercial product that provides something along those lines?

I ask this, because my regular group is a differnt one than the one I played C&C with, and they just prefere D&D.
 
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Well I just happen to have a few "monster progressions" mapped out. Don't take them for gospel because I'm not a veteran DM of 40 years or anything, but I made them with as much care as I could:

Construct: 2 slams (medium damage 2d6); 2 HD per CR; Str 11 + 2 per CR; Nat AC 13 + 1/CR; DR 1 per odd CR; SR 15 per CR. This is my generic "golem" though obviously it has some differences from MM golems.

Dragon: 1.5 HD per CR (round up); Str 11 + 2/CR; Con 11 + 1/CR; Int, Wis, Cha 10 + 1/2 CRs; Nat AC 1 + 1/CR; Breath Weapon 1d4/CR; Caster Level CR - 4; SR 7 + CR (start at CR 9); DR 5/magic at CR 9 (add 5 per 4 CRs)

"Sprite" type Fey: 1 HD per CR; Dex 17 + 2 per CR; Cha 11 + 1/CR; Nat AC +1/2 CRs; SR 15 + CR; DR 5/magic at CR 4 (add 5 per 4 CRs); 2 spell-likes useable 3/day each per CR (take from druid's spell list and from enchantment/illusion schools) (fly at 60 ft/good and use wild empathy at +6 racial bonus)

"Nymph" type Fey: 1 HD per CR; Dex 15 + 1/CR; Wis, Cha 15 + 1/CR; Druid Caster Level 1/CR; DR 5/magic at CR 4 (add 5 per 4 CRs) (swim at 30 ft and use wild empathy at +6 racial bonus)

Giant (assuming an archetypal brute type with greatclub and hide armor): 1.5 HD per CR (round up); Str 13 + 2/CR; Con 13 + 1/CR; Nat AC 1 + CR

Elemental: 2 HD per CR; Str +1/CR (air+fire) or +2/CR (earth+water); Dex +2/CR (air+fire) or +1/CR (earth+water); Con +1/CR; Nat AC +1/2 CRs; DR 1/-- per odd CR; plus each element's unique special attack

Griffon type Magical Beast: 1.5 HD per CR (round up); Medium Bite 1d8, Medium claw/rake 1d4; Str 15 + 1/CR; Dex, Con 13 + 1/CR; Nat AC 2 + CR; special abilities Pounce and Rake

Shambling Mound: 1.5 HD per CR; 2 slams Medium damage 1d8; Str, Con 13 + 1/CR; Nat AC 4 + CR; resist (fire, cold, lightning) 5 plus 5/4 CRs

Ent: 1 HD per CR; Medium slam/trample damage 1d8; Str 13 + 2/CR; Con 13 + 1/CR; Nat AC 4 + CR; DR 1/-- per odd CR
 

Those are good sugestions, thanks a lot!

But I really was hoping someone could point me to a good product or a complete list of such creatures.

The closest thing I was able to find was in the Iron Heroes DM Book.
 

For a lot of creatures from AD&D Modules you should check out the Creatures Catalogue which is reachable from the list of forums (near the bottom of the page). The CC has converted many of the monsters from older additions that did not appear in the MM's

Other than that I do not think there is a product that does what you are asking.

Which edition are you playing (D&D Wise, 3.5, 3.0 or something earlier). The reason I ask is their are a number of really good non WoTC monster manuals, including Legacy of the Dragon (Monte Cook, Malhavoc Press), Denziens of Darkness (Sword and Sorcery Studios, Ravenloft) Tome of Horrors 1, and 2 (Necromancer Games, 1 has a number of first and second edition monsters in it), Penumbra Fantasy Bestiary (Atlas Games)...

Oh and though it is a little old now the attached below is the "How to build a monster" from the 3.0 Dragon Magazine Attached Here
 

I actually own all three Tomes of Horrors and a bunch of other monster books. My problem is not, not having enough monsters. It is just a pain to find the ones you really need.

Example: I need a CR 8 Humanoid Creature, some kind of Brute. Maybe some Kind of Elite Orc with the ability to become invisible when not in bright light. When you slay it, it will fight on as a Zombie as long as you do not but it into bright light. It is just damn hard to find exactly the creature you need. Sometimes it is really cool to go through all those MMs and try to develop ideas based upon that, but have you ever measured how much time that takes? A lot. If you allready know what will happen, and just need some stats to excecute, you are in for a problem.

In C&C I would make it a 8d8 Monster, give it 1 Attack per round doing 2d6 of Damage. The Saves are physical, the AC is 18.
When standing in Shadows, it can become Invisible (As the spell) as long as it stays in shadows and when slayn, it turns into a 4HD Zombie (all other stats stay as is) ... now I have to look into a table to find out the amount of XP this creature is worth... but I can do this after gaming. (I made this creature up while typing)

Now, lets try with D&D. I do not think there is a good base creature... so I have to come up with one myself... how many humanoid hit dice do I need for a creature to be CR8? 12 I gues. Thats BAB 9, now I have to look fopr its saves... Lets say it has got a good will and fortitude save (because of its ties to negative engery) ... thats +4 Relf and +8 Fort and Will. Next thing will be AC... well, lets make it 20, 0 of those are Dex. That will make the Refl Save stay at +4. Skills... ohm, it should have Move Silently and Hide maxed out, maybe listen. thats 15 Ranks in each. Feats... 5 of those. hmm, no Idea... maybe all Save feats, Dodge and Mobility. Damage... medium Claws do 1d6 Damage... 2 Attacks... now I still have to do the Abilties... I am lazy... Str, Dex, Con +3, Mental 0. But that will of course change AC again... and I have to recalculate the saves. Damn. Well... Spec Abilities. Cast Invis while in Darkness at will, CL 12. When dead, turn into skelleton... know I have to aplie that template... but I have enough allready.



Actually, I thought I might have found just what I need when looking at Grim Tales Monster Creation... but sadly, it is much more complicated than I hoped. It takes me even longer using that system than guessing.
 

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