For some reason, I've been thinking about a former player of mine. Let's call him Greg, because that was his name, and let me tell you about how exceptional this player was at killing off his characters...
There was a time I was running a RPGA adventure, one of the first I ran, part of the Green Regent campaign IIRC. In one of the first encounters, the group came up against a frost giant. Without waiting for back-up, Greg's barbarian ran in to challenge the giant alone. One attack routine later, Greg's barbarian's corpse was disappearing over the mountainside with the rest of the group wondering what was happening...
There was another time I was running a RPGA adventure, this time an early Mark of Heroes adventure. The group had to interview a grumpy shifter who had been having a really bad day. Greg wanders in and tries to seduce her with one of the worst pick-up lines in history. She attacked, critted, and threw his spleen out of the door as the rest of the party watched bemused. This was the first encounter of this adventure, and it wasn't even a combat encounter!
Greg could actually play incredibly well, but his heart (and spleen) wasn't always in it. He'd prefer to be doing something else, and so, in a very short time, he normally was.
Someone else DMed Greg one time through the old Greyhawk Ruins campaign. I have the distinction of being the only player whose character never died in that campaign; I was even able to talk my way out of a Colossal Red Dragon eating me. Greg wasn't so lucky. Or maybe, by his standards, he was. Highest death count of the group, although it was another Greg (who still plays with me) who won the award for most arbitrary death: he died one session and created a new paladin to replace the old character. Next session, he forgot to bring the paladin so, in the way of this campaign, the paladin was considered to be dead and Greg made up yet another character.
Of course, my very first D&D character didn't survive much more than about an hour. (Having shocking grasp as your only offensive spell does not lead to a long life as an AD&D magic-user!)
There are times when keeping your character alive is important, when history and roleplaying are the focus of the campaign and your enjoyment of the game. And there are times, if you're Greg, when none of that matters.
Cheers!
There was a time I was running a RPGA adventure, one of the first I ran, part of the Green Regent campaign IIRC. In one of the first encounters, the group came up against a frost giant. Without waiting for back-up, Greg's barbarian ran in to challenge the giant alone. One attack routine later, Greg's barbarian's corpse was disappearing over the mountainside with the rest of the group wondering what was happening...
There was another time I was running a RPGA adventure, this time an early Mark of Heroes adventure. The group had to interview a grumpy shifter who had been having a really bad day. Greg wanders in and tries to seduce her with one of the worst pick-up lines in history. She attacked, critted, and threw his spleen out of the door as the rest of the party watched bemused. This was the first encounter of this adventure, and it wasn't even a combat encounter!
Greg could actually play incredibly well, but his heart (and spleen) wasn't always in it. He'd prefer to be doing something else, and so, in a very short time, he normally was.
Someone else DMed Greg one time through the old Greyhawk Ruins campaign. I have the distinction of being the only player whose character never died in that campaign; I was even able to talk my way out of a Colossal Red Dragon eating me. Greg wasn't so lucky. Or maybe, by his standards, he was. Highest death count of the group, although it was another Greg (who still plays with me) who won the award for most arbitrary death: he died one session and created a new paladin to replace the old character. Next session, he forgot to bring the paladin so, in the way of this campaign, the paladin was considered to be dead and Greg made up yet another character.
Of course, my very first D&D character didn't survive much more than about an hour. (Having shocking grasp as your only offensive spell does not lead to a long life as an AD&D magic-user!)
There are times when keeping your character alive is important, when history and roleplaying are the focus of the campaign and your enjoyment of the game. And there are times, if you're Greg, when none of that matters.
Cheers!