barsoomcore said:
Maybe Speak Languages shouldn't have checks associated with it.
Oddly enough, the GM of our other game with this same group, Mrs. Shadowlight (who is an infrequent lurker here) independently came up with this same concept, although it hasn't yet been integrated into our game. Her idea was something along the lines of taking various ranks in Speak Language just to make it not such a throwaway skill. One rank and you can do things like ask where the bathroom is, and say, "Hello, my name is
xxx." Two ranks, and you can have relatively decent conversations and/or readings of texts in that language, three ranks and you speak with native fluency.
Four ranks and you can recognize regional dialects, archaic versions of the language, technical jargon, etc.
It'd be a static skill, though -- you wouldn't actually make checks, you'd simply dictate (by the amount of ranks) how well you spoke/read a language.
She also proposed that languages with some similarily could be purchased as class skills, i.e., one skill point per rank. Something that was fairly different; alphabetical writing vs. ideograms, for example, or adding a difficult or unusual element like tones, etc. would cost you the equivalent of a cross-class skill to pick up (two skill points per rank.) Something totally alien, like mimicking the clacking mandible sounds of thri-kreen, or something like that could even potentially cost you three skill points per rank.