Okeydokey, Corlon is starting a seafaring campaign in a few days, and I need to come up with a character concept! It's a low magic world, and we'll be using a Base AC mechanic (like in SWd20). Magic items cost double, and we start at either level 3 or 5, not sure yet. Sorcerers in the world are considered a 'threat' by the Wizard's Guild, and Wizards are highly restricted by the two cumbersome arcane caster's organizations (the Battlemages and the Wizard's Guild).
Some ideas I've had . . .
*A water genasi paladin who considers himself the Avatar of the God of Waves
*A Sorcerer on the run from the Wizard's Guild, specializing in nasty tricks at sea (you know, flame spells against ships, and using Sonic Substitution underwater)
*A feared pirate who lost his ship and crew to a violent storm
Any other neat ideas, or cool ways of developing those above?
Some ideas I've had . . .
*A water genasi paladin who considers himself the Avatar of the God of Waves
*A Sorcerer on the run from the Wizard's Guild, specializing in nasty tricks at sea (you know, flame spells against ships, and using Sonic Substitution underwater)
*A feared pirate who lost his ship and crew to a violent storm
Any other neat ideas, or cool ways of developing those above?