Hi all,
I am running a session tonight, and it includes a roper from the MM. Now, I'm comfortable with the strands and attach special attacks, but I'm unsure of the "weakness".
Is "weakness" a standard action? Or is it automatic when the strand attaches?
For example:
(1)
Round 1: Roper shoots out strand, and it attaches onto the player. The player does a strength check (DC 19) and fails. The player also fails his fortitude check, and then takes 2d8 points of strength damage.
Round 2: The strand brings him 10 feet closer, and he has to make another fortitude check. He fails, and takes another 2d8 pts of str damage.
Round 3: The strand brings him 10 feet closer. Another check, another fail, another 2d8 pts of damage.
Total: 3 rounds, 20 feet, 6d8 str damage.
or
(2)
Round 1: The roper shoots out a strand and it attaches. PC fails a strength check.
Round 2: The player tries a strength check and fails. The player fails a fortitude check, and takes strength damage.
Round 3: The player fails a strength check. He is drawn 10 feet closer.
Total: 3 rounds, 10 feet, 2d8 str damage.
or
(3)
Round 1: The roper shoots out a strand and it attaches.
Round 2: The PC does his first strength check and fails. It brings him 10 feet closer. He also has to due a fortitude check. He fails that.
Round 3: The player does a 2nd str check, fails, the 2nd fort check, fails, and another 10 feet.
Total: 3 rounds, 20 feet, 4d8 str damage.
Hmm, I guess it boils down to two questions:
Is "weakness" a standard action on the part of the roper?
Does "weakness" occur on the initial round of attach, or subsequent rounds only?
Thanks for any help!
and Sorry for short notice
zyzzyr
I am running a session tonight, and it includes a roper from the MM. Now, I'm comfortable with the strands and attach special attacks, but I'm unsure of the "weakness".
Is "weakness" a standard action? Or is it automatic when the strand attaches?
For example:
(1)
Round 1: Roper shoots out strand, and it attaches onto the player. The player does a strength check (DC 19) and fails. The player also fails his fortitude check, and then takes 2d8 points of strength damage.
Round 2: The strand brings him 10 feet closer, and he has to make another fortitude check. He fails, and takes another 2d8 pts of str damage.
Round 3: The strand brings him 10 feet closer. Another check, another fail, another 2d8 pts of damage.
Total: 3 rounds, 20 feet, 6d8 str damage.
or
(2)
Round 1: The roper shoots out a strand and it attaches. PC fails a strength check.
Round 2: The player tries a strength check and fails. The player fails a fortitude check, and takes strength damage.
Round 3: The player fails a strength check. He is drawn 10 feet closer.
Total: 3 rounds, 10 feet, 2d8 str damage.
or
(3)
Round 1: The roper shoots out a strand and it attaches.
Round 2: The PC does his first strength check and fails. It brings him 10 feet closer. He also has to due a fortitude check. He fails that.
Round 3: The player does a 2nd str check, fails, the 2nd fort check, fails, and another 10 feet.
Total: 3 rounds, 20 feet, 4d8 str damage.
Hmm, I guess it boils down to two questions:
Is "weakness" a standard action on the part of the roper?
Does "weakness" occur on the initial round of attach, or subsequent rounds only?
Thanks for any help!
and Sorry for short notice

zyzzyr