QUick question - Push effects do not to be in line right?

Wall of Fire is not hindering terrain, so a save does not apply. Ditto every single spell that doesn't say 'hindering terrain'. This one did get answered by R&D at one point, fwiw.

Though many DMs do run it* that way, and there are many benefits to doing so (and some penalties, mind).

Of course, Wall of Fire's extra movement requirement makes it very difficult to push people into it, especially multiple times. Though some DMs run it* that forced movement's ignoring difficult terrain lets it ignore other terrain movement penalties.

* House rules, though potentially interesting ones. I find more merit in the first than the latter, but the first will often mean that interesting terrain does _not_ get used and instead just makes people prone a lot, so I'd probably support the house rule mentioned earlier that a zone only triggers once per round on someone, before that.
 

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How exactly is wall of fire not hindering terrain?
Heck, fire is one of the examples under hindering terrain.

If a low wall is hindering terrain, and you cast a spell that places a low well, how is it not hindering terrain?
If a bonfire is hindering terrain, and you cast a spell that places a bonfire, how is it not hindering terrain?

"customer service said so" is made of fail.
 

That discussion has been done to death, on these forums, though I'll grant not _recently_. Customer Service has repeatedly confirmed it, as has WotC R&D. The really important first step is to realize that a wall of fire is not terrain, and any attempts to make it hindering terrain are unfortunately close to making a kruthik's aura hindering terrain.

That said, this particular area of the rules is troubling and _ripe_ for house rules, so I'd certainly suggest people consider some to make their games as healthy as need be. No WotC police are going to come and break up your game for doing it however way you feel like, so carry on :)

Personally, what I'd most like to see happen is for almost every zone to trigger on ending your turn in it, or not deal stacking damage (so a zone can slow on entering or starting, but not deal 20 damage frex). If wall of fire dealt ongoing fire and damage if you ended your turn inside or adjacent, for instance, that would solve my problem. That's sadly a _ton_ of work when considering how many zones there are in the game, so not really too helpful.

Anyhow, if you're really into it, I do encourage you to google some of the previous threads.
 

Edit: Ah, bollocks...never mind. I shouldn't post when I'm half asleep. I had the ruling from the FAQ backward with respect to multiple entries in a movement. Apologies.
 
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