BOZ said:hey, do you want to include a name-drop of the Queen of Air and Darkness in this entry?
It would lend some flavor to their evil nature. I'm for it!
BOZ said:hey, do you want to include a name-drop of the Queen of Air and Darkness in this entry?
MM2 said:Leaders will be 75% likely to have a poison which causes victims to fall into a drugged slumber unless a saving throw vs. poison is successfully made after each hit from these creatures' daggers.
MC5 said:Quickling leaders (see "Habitat/Society") are 75% likely to employ poisoned blades that cause unconsciousness if the victim fails a saving throw vs. poison (must be rolled after each hit).
MM2 said:All quicklings are able to use the following spell-like powers once per day, 1 at a time, at will: ventriloquism, forget, levitate, shatter, dig, and fire charm.
MC5 said:Once per day they may invoke the following powers: ventriloquism forget, levitate, shatter, dig, and fire charm.
MM2 They are 90% likely to be visible when moving said:MC5 said:Quicklings are 100% invisible when not moving; when moving they are 90% invisible. In areas that enable them to rapidly move from cover to cover, like a forest or boulder-strewn field, they can use their speed to make their chance of invisibility 100%.
We could give them Greater Invisibility like a pixie, or not as Conaill suggested above. if they aren't truly invisible, then they should have very high Hide checks.
MM2 said:Thus, their speed and dexterity (18) allow them to save against all attack forms as if they were 19th-level clerics.
MC5 said:If they are ever forced to roll a saving throw to avoid damage due to a hostile action, they may do so as if they were 19th level priests.
Should we give them some sort of a saving throw bonus to reflect any of this?
MM2 said:It is impossible to surprise a quickling.
Didn't see that one in any of the 2E sources...
Aspect of BOZ said:It's about time I got to work on these fellows.
For one thing, they had an AC of -3 in AD&D, which corresponds roughly to AC 23 now. with the size and haste bonuses, they start off with an AC of 17. to get them up to AC 23, their Dex would need to be at least 22.
Aspect of BOZ said:We can use this to emulate the arrows that pixies fire, or use something else altogether.
Aspect of BOZ said:Levitate, shatter, and ventriloquism still exist in 3E. Forget (2nd level spell) could possibly replaced by modify memory. Dig (4th level) could be replaced with move earth, though that's a 6th level spell. Fire charm (4th level) would need some other replacement.
Aspect of BOZ said:We can also compare the SLAs that pixies had in AD&D, and compare to what they have now for other ideas.
Aspect of BOZ said:We could give them Greater Invisibility like a pixie, or not as Conaill suggested above. if they aren't truly invisible, then they should have very high Hide checks.
Aspect of BOZ said:Should we give them some sort of a saving throw bonus to reflect any of this?
Aspect of BOZ said:Didn't see that one in any of the 2E sources...