BOZ said:i'm beginning to think that giving the quicklings blur at will (or constant?) should be enough, when combined with their Hide bonus (+8 size and +7 Dex; if we give them 4 ranks they have a +19 Hide mod!) should blur be listed with the other SLAs or should it get its own entry?
although displacement and Hide in plain sight were suggested earlier, i think blur is a better solution.
BOZ said:should we add Weapon Finesse as a bonus feat (since they don't qualify)? it's the difference between an attack bonus of +0 and +9.they might as well, since the weapon itself does so little damage...
BOZ said:Alertness was recommended earlier by Shade, and is not a bad idea. the "Dodge tree" of feats would also be nice. Combat Reflexes could be wicked.
BOZ said:they get one feat due to Hit Dice. i wouldn't want to give them more than 2 bonus feats, if for no other reason than the fact that they get so much other good.
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BOZ said:some things to consider regarding skills... they get 32 ranks. 4 should go to Hide as stated above. they get a total of +82 mod to Jump (including -2 for Str) so i can't see adding any ranks there.
other skills to consider: Bluff, Concentration, Craft, Escape Artist, Handle Animal, Listen, Move Silently, Sense Motive, Sleight of Hand, Spot, Survival, Tumble
BOZ said:i wasn't going to mention the fact that they are related to brownies, until i recalled that the brownie has been converted on WotC's site. want to include a mention and an URL? (i'd say we need the URL if we mention them at all).
BOZ said:as i'm looking, i noticed something cool - for regular haste, you lose your extra AC bonus when you lose your Dex bonus, so i thought about adding that. but then, i realized that with uncanny dodge there would be no point in adding that note.![]()
Conaill said:Lesser Confusion 1/day sounds rather laughable at that CR/LA. Might as well give it prestidigitation 1/day.
"Forget" has some really cool story possibilities. Lesser Confusion is just a "lose one turn" combat spell. Weak and rather boring. Is there anything else that would have a bit more roleplaying opportunity?
Hmm... how about "Command: Forget"?
BOZ said:How's this?
Blur (Su): A quickling's form is distorted and blurred, as if under the effects of a blur spell (caster level Xth). A quickling always has concealment (20% miss chance), though the quickling can suppress or resume this ability as a free action.
BOZ said:So, we're considering Dodge or Run for the main feat, and definitely Weapon Finesse as a bonus and possibly Alertness?
BOZ said:As 1-HD creatures, they max out with skill ranks at 4 ranks, so they could have as many as 8 maxed out skills, or we can give them more skills with fewer ranks. If we max out Escape Artist, Hide, Listen, Spot and Tumble, that still leaves us with 12 more ranks.
BOZ said:I say we either pick 3 of these, or divide the ranks up among all of them: Bluff, Concentration, Sense Motive, Sleight of Hand, Survival
BOZ said:I wouldn't have a problem with giving them modify memory, since fire charm was a 4th-level spell and got kicked off. I also won't cry if they stay with the list we currently have.![]()
Treasure: tbd (O, P, Q, X in AD&D) - in 2E, this would have been: 10-40 CP, 20-90 SP, 1-20 PP, 1-4 gems, and any 2 potions
Sleep Daggers (Ex): Quicklings sometimes employ a special toxin on their daggers that can put a creature to sleep. Any opponent struck by this dagger, regardless of Hit Dice, must succeed on a DC X Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +(2?) racial bonus.
Spell-Like Abilities: 1/day - hypnotic pattern (DC 14), lesser confusion (DC 13), levitate, modify memory (DC 16), shatter (DC 14), ventriloquism (DC 13). Caster level Xth. The save DCs are Charisma-based.
Blur (Su): A quickling's form is distorted and blurred, as if under the effects of a blur spell (caster level Xth), providing a quickling with concealment (20% miss chance).
Uncanny Dodge (Ex): A quickling retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least Xth level. It can flank characters with the uncanny dodge ability as if it were a Xth-level rogue.