QuickShots Mission File: Bravo

***WARNING***

This product contains adult language, questionable content, and an explicit depiction in an image. This product is not recommended if you are easily offended, under the age of 18, or looking for a reason to complain about d20 products and how they are evil.
If you are offended by this product, please let The Brood know at their site.

Did your players rip everything apart in your plans, and now you're stuck?
You don't have 15 minutes to come up with something for them to do yourself?
Do you need it NOW, not when the resident "Jedi Master" has killed your wife's parakeet with your 9-Iron?
This is what you needed before you ended up sleeping on the couch using parakeet feathers for a pillow!*
The second in the QuickShots series, this product centers primarly with Shadow, and includes information used by permission from Wizards of the Coast that is contained within Urban Arcana.

From cultists living in cardboard boxes wall-papered with human skin, to a prostitute with more than sex on her mind, these adventures have been created for an adult oriented Modern d20 group, and requires a minimum of fuss and muss to place in a slow spot in an ongoing campaign or adventure.

Included Within:

20 Quick Encounters, each with at least 2 variants and a campaign suggestion.
3 Monsters
Modern Magic Items
The Shadow Sorcerer Advanced Class
 

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Quickshots Bravo

Adventures are the core of any RPG campaign. The players have to do something, and the DM needs some sort of plot. Occasionally a DM might have problems with coming up with adventures, and this is where Quickshots Bravo comes in. It is a book that has quite a few basic adventure ideas for a DM to get the ball rolling.

Quickshots Bravo is a PDF put out by the Brood. They have very few books out and this is the first one by them I have seen. The pdf is forty five pages long and the price of five dollars seems about right for that amount. The files come in a zip file that is a little less then a meg and a half in size. The book comes in two versions one for the screen and one for print. The on screen pdf is over a meg, the print one is a bit over a half ameg. There is also the front and back covers, each under a quarter meg in size. The one screen one is nicely book marked. But the layout is pretty bad. There are watermarks on each page of a big seal and it is a pain to read the text over this. The document is done in a single column format and the font is very chunky like type writers of old. I imagine they picked the font for a feel of a file but it is tough on the eyes. Stat blocks are done in what looks like the same font, only smaller. They are on a darker background and are not easy to read at all.

The art in the book is a mix of images that sort of fit, but the first one is not only not wall done, but of adult content. There is a warning that this contains adult material. But that warning is not on the pdf, it is on RPGNow and the EN World description of the product. I am not going into detail on what the material is that is of an adult nature except to say I think it is very badly done. It did not have to be so adult so to speak.

The adventures are very brief leaving a lot of ideas and detailing up to the DM. They do not have any encounter levels, but that is a choice they address at the beginning. The adventures are basic and clichéd. There is the Last Action Hero adventure and the Outbreak adventure. Those adventures are very much like the movie premises. Each adventure starts with dialogue. I have no idea who is speaking or the point to the dialogue. It uses heavy slang and seems to serve no point. Many of the adventures need the players to be doing something specific at the start like be in the park, or the movie theater.

The adventures do have some variants provided, but the details on these are small. This product expects the DM to do a lot of work, and the ideas in here are not so creative that a DM could not also come up with similar or better ideas. Of the twenty adventures in here there was not a one that I would have used when I was running either of the d20 modern games I have ran.

I hate to be so negative on a product that I obviously do not like. There are twenty adventures and I am sure that there are people out there who might find them useful. If one likes Kobolds that are playing the parts of kids or undead pirates conducting raids on beaches one might find use of this book. I did not. I found the material silly at times, ill defined, badly set up, and frankly just uninteresting. The adult stuff I really did not see as fitting and the format of the whole book was just too tough to read.
 

Quick Shots Mission File: Bravo is a collection of twenty encounter set ups for the busy or winging GM. The idea here is that if the players do something unexpected, you need to pad out some part of the game, you need to distract the group or you just need something quick then one of these twenty encounters will suffice. Each encounter suggestion has a variant or two and this helps a great deal.

Quick Shots is a d20 Modern supplement which requires the use of Urban Arcana.

"If you don't like it, don't buy it" is The Brood's strapline. It's a good call. I think there are gamers who'll throw their arms up in disgust at Quick Shots Bravo and there will be others who embrace it.

We're warned that Quick Shots Bravo is suitable only for mature players. There's swearing. There's sex too, sex with a young woman in a Japanese school uniform. Alright, fair enough, it's sex with a parasite and host - the resulting encounter being nasty alien infection issues for PCs or friendly NPCS alike. I won't actually quote how young the woman appears to be, I really don't want this web page triggering firewall and content alarms when people try and read it from work, but I don't see why the author felt it necessary to do the age thing as well. It's redundant. You can be mature without being icky and you can be more effective through suggestion than blunt strokes.

Don't get me wrong; I like mature RPG products. I'm fed up of supplements and even the games themselves being written to the lowest common denominator (which in some product lines seems to be pretty low).

Twenty encounters, plus variants, is good value for $5. This is a professionally put together PDF too, with images and bookmarks. There is an on-screen and print friendly version of the product as well. If you're struggling for ideas then finding five bucks and spending five minutes to buy and download is easy and worthwhile.

Having said that the production is professional I think The Brood has been too ambitious with the formatting. It's too hard to read. The on screen version uses a light shadow effect font, annoyingly in all capital letters, printed over a nearly as dark water mark. Admittedly this isn't the sort of product which you need to consult and refer to often. Nevertheless, you shouldn't have to squint to read it. The printer friendly version is friendly on the printer, but uses the same font, is in all capital letters and is just as hard to read.

It's also worth noting that there's not quite twenty full Quick Shots too. The 12th entry (surely the 13th would have made more sense) is a joke blank. The "what happens" set up is that the party needs something to do and one variant would when the author wasn't lazy and actually finished the slot. I quite like the cheeky humour!

Quick Shots: Mission Bravo has a transatlantic language issue. This reviewer is Scottish and doesn't understand the flavour text. It's utterly incomprehensible to me but I gather its gangster talk.

"No jive, T-dog, check it; she took me to her crib, and while the honey went to get ready for me to smack that monkey, I went to get a forty, and all that was in her fridge was a fatty grippa old moldy grubs. I bailed."

"Yeah, the brother has a bomb ride, H-Honey."

"Gimme yer bling-bling, fool!"

The flavour text is based around the same group of characters and it tends to be just one of them who talks like this. That helps you work out who's saying what. These same characters are presented at the back of the PDF as iconic NPCs. You're given backgrounds but not stats - and that's the way I'd prefer it, though I suspect many people downloading a PDF of quickie GM assistance would expect to get fully statted NPCs.

There's more luck with the monsters. Bravo has rules for Alley Stalkers, Skinstealers and Giant Ants. The Alley Stalkers and Skinstealers fit in well with Urban Arcana. These are horrors which could easily hide in a modern society without the inspiration to see them.

You really do need Urban Arcana for this issue of Quick Shots. Many of the encounters are based around the idea that some of the characters can see the monster but pretty much no one else can. Kobolds which look like kids are especially hard for a combat orientated group to deal with without the SWAT teams getting involved.

Combat is a constant threat in these encounters and sometimes the balance is dangerously off. Some of these quick shots could prove to be quite fatal. That's not what I want from this product. I want delays and distractions until I can continue the planned game. I don't want to finish the game.

Perhaps the single biggest plus in Quick Shots: Mission File Bravo is the inclusion of the Shadow Sorcerer as an Advanced Class. There's a full spell list and that's good. Too often new magic users, even in fantasy settings, are introduced without spell lists.

The Bravo in the title, by the way, implies a sequel. The original is Quick Shots: Mission File Alpha which was published under the EN Publishing partnership. I prefer Quick Shots Alpha to Bravo. The second edition does what it says it'll do - provide those last minute encounters. It's an up and down journey from there. It's good that there are added variants but bad that we struggle to read it. It's good that the product isn't designed for dim thirteen year olds but bad that it doesn't get the new balance right. It's good that we've new monsters and an advanced class but bad that the encounters aren't quite at the level of quick shot distractions or mini-games. That last point is the single most important catch. You can use Bravo but you'd need to have read it before hand and can't really use it in a hurry. With that there's a danger of defeating the purpose of the product.

* This Quick Shots Mission File: Bravo was first published at GameWyrd.
 

Based upon my recent scholarly work in the field of urban anthropology, I offer the following translations. I cannot be responsible for all possible permutations of the terms that I have translated, but I hope that this provides at least some understanding and a brief, but colorful, glimpse into this fascinating, exotic culture:

"No jive, T-dog, check it; she took me to her crib, and while the honey went to get ready for me to smack that monkey, I went to get a forty, and all that was in her fridge was a fatty grippa old moldy grubs. I bailed."

TRANSLATION:
Seriously, my good friend, I accompanied the woman to her domicile, and while she was preparing herself to engage me in sexual congress, I ventured out to obtain a 40-oz. bottle of malt beverage, only to discover that the refrigerator contained naught but a large quantity of spoiled food. I departed forthwith.


"Yeah, the brother has a bomb ride, H-Honey."

TRANSLATION:
Indeed, that African-American gentleman has a fine automobile, my female friend.

"Gimme yer bling-bling, fool!"

TRANSLATION:
Pray surrender your oversized, excessive gold jewelry, thou bumbling knave!

[And oh, yeah... good review]
 

"It's also worth noting that there's not quite twenty full Quick Shots too. The 12th entry (surely the 13th would have made more sense) is a joke blank. "

This is actually false, but I can see how someone can make this mistake. The 12th entry mentions Section 15 in the flavour text - this is reference to Section 15 of the Open Gaing License. Scroll to the end of the book, past the last section of the book's OGL (which is Section 15), and voila! The missing scenario.
 

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