Quintessential Books - What's good?

Quintessential Chaos Mage

It's one of the few new magic systems I've seen that I like. I plan on substituting Taint (from Unearthed Arcana) for the Paths of Chaos rules, though.
 

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I liked Quint Rogue (3.0) but found it to be generally _underpowered_ - the backgrounds & prestige classes seemed much weaker than regular Rogues, so I had to boost them a lot. Unlike Quint Fighter which has a lot of 'broken' stuff like Dragonscale armour and some of the feats. I liked the Fighting Styles but the WIS requirement was ridiculous & had to be changed.
 

I dont know if it is available as a PDf or not but my personal favourite is Quintessential Witch (3.0).. it takes the Witch Class as suggested in the creating new classes part of the DMG and builds and expands upon it.. very nice indeed.
 
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Neo said:
I dont know if it is available as a PDf or not but my personal favourite is Quintessential Qitch (3.0).. it takes the Witch Class as suggested in the creating new classes part of the DMG and builds and expands upon it.. very nice indeed.

I don't think the Quintessential Quitch is available; nor, alas, is the Quintessential Wizard.

I did get the Q. Sorcerer, and it looks very cool. I'm always up for new familiar rules, ley lines, and true names. That's exactly the sort of stuff I'm looking for.

Does anyone know about the Q. Elf I & II, or the Q. Gnome?

Thanks!
Nell.
 

The must haves among the quints are:

Sorcerer
Wizard
Monk
Rogue
Chaos Mage (if you want a new class in your game with spontaneous casting.)

As Crothian pointed out, note the authors...

(In all cases, the original series, not the Advanced Tactics series.)

Estates were an interesting option for cleric, but much of the rest of the book was unbalanced.

Psion and Psychic warrior had some interesting ideas, but XPH makes much of the material unusuable or pointless (though there is an update for Psion), and Psychic Warrior is a bit... gory.

Elf has some cool ideas.

The restricted format of the "II" series really hurts it. Even stuff by good authors (re: Younts) is tepid, though there are a few interesting bits in there.
 

Man-thing said:
In fact the Bard II spawn our current campaign where we are all playing single or multiclass bards. The book is worth is for the Power Performances in themselves. (Alternates to the same old Bardic Music)

- Standard Bardic Music - Songs of Inspiration
- Dirges (some can affect undead)
- Rhythm of the Heart (percussion)
- Songs of Despair (discouragement)
- Songs of the Wild (Animal Charmer)
- Blinding Blade (Bladed Weapon Style)
- Idle Hands (Juggling)
- Staged Magic (stage magic tricks)
- Touch of Thespis (acting)
- Vortex Dance (dancing)
- Words of the Wise (oratory)

As the editor of Bard II it's nice to hear that, Man-Thing :) The original Bard II manuscript we got was good but had only about half the number of alternate bardic performances in it despite hinting at more; the stuff that was there made me think it was such a good idea that, as we had some spare space, I got Mark Gedark to write up some more to put in there. It was certainly my favourite part of the book when I read it through as part of the editing process.
 

Psion said:
TPsion and Psychic warrior had some interesting ideas, but XPH makes much of the material unusuable or pointless (though there is an update for Psion), and Psychic Warrior is a bit... gory.

I'll admit to Psion and the others on the forum that update it a little rough. I'm going to try and have the format for the Psychic Warrior update a lot clearer and it will be avaialble within the next couple of months. Both books are filled great ideas but the XPH really changed things on funadamental levels. It may not look like it when you pick up the book but the changes are wide sweeping.

Creator of Quint Psion Update
 

I am actually going to defend Quintessential Fighter, at least the revised version. They fixed a lot of the power gaming fighting schools by adding an experience cost. And it introduced the Mass Open Combat System rules, which have become a mainstay in my campaigns, though I have since switched to the OMCS2 that Mongoose introduced in Strongholds & Dynasties (sadly the only part of the book that I have used so far).

I have liked most of the class Qunts, with Rogue being the least loved. Rogue only feats were a bad idea, they should have tied the feats to skill levels or Rogue abilities instead. I ended up houseruling the changes in. Quint. Witch is pretty cool, though I had to tone down the witch sword... it was stupidly overpowered. I skipped Chaos Mage and Psychic Warrior, as they don't fit any of my games, and I never purchased the race books, for no really good reason - they just never grabbed me.

Take a look at the Powerclass books as well, Hedge Wizard has largely replaced adept in my game, I just wish that they had done a 'Hedge Priest' as well.

The Auld Grump
 

Sorcerer
Wizard
Monk
Rogue
Monk II

Really varies depending on your taste. One of my friends love Barbarian II for example but I'm more of an "Meh" style guy when it comes to that book.
 


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