Whizbang Dustyboots
Gnometown Hero
It's several years off, but I intend to finish my long-running campaign (going since 2006) with a literal 20th level "save the world" adventure right after the adventure where the heroes will (probably) change the nature of the world permanently.When a game is getting a little long in the tooth, how do you go about deciding on the next thing? Do you press on to the end even when it's stopped being fun? Do you mix it up by starting over with low-level characters in the same setting? Or do you cut you just let the old high-level campaign remain forever on hold, moving on to the next big thing?
Basically, I'm asking how to balance the desire for closure with the desire to start something exciting and new.
At that point, I will ask what everyone's characters do in retirement. I suspect one or more characters will have successfully started down the path to divinity at that point. Others will want to explore the multiverse. And at least one will just want to go back home to their family and be the guardian of their hometown once again.
All of that will remain the background of whatever comes next, almost certainly with new characters.