Quotes from the grave ( AKA vs. the communist monk)


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Have him mummify the first thing he kills, then raise it to become his servant for ALL ETERNITY MUAHAHAHAHA!!!

Or just have him carry around the corpse, and give it a name, occasionally stroking the wrappings, calling it's name.
 
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Yes... the keeping of little tokens of death and increasingly heavily implied necrophilia are probably the creepiest mannerisms you can adopt. And by necrophilia I don't mean... well, that's just disgusting. I'm advocating a more gallant approach, if you can stomach the notion, or perhaps a paternal sort of care for the dead and undead.

I'd write another creepy rant but I think my first one said everything that needed saying... it had the paternalism thing down.
 

The best thing you can do is to talk the DM into letting you raise an undead squirrel. No combat stats, so it won't affect game balance in the least, but it's tremendous amounts of fun from a roleplaying perspective.
 



Kesh said:
*sigh* I need a gaming group so I can play my halfing necromancer. :D

I once ran a gnome necromancer villain who would kill "big people", and then hack off their thighs, forearms from the wrist to the elbow, their abdomen, half their neck and their lower jaw, and then sew the whole mess back together again and nail them to the walls of his castle. He would also, in contrast, stretch little people out on the wrack until they were as tall as "normal" people, and animate their corpses.

Fun guy. Too bad the campaign died before I got to introduce him without his various underlings. :(
 

Piratecat said:
The best thing you can do is to talk the DM into letting you raise an undead squirrel. No combat stats, so it won't affect game balance in the least, but it's tremendous amounts of fun from a roleplaying perspective.

:D

It's little things like this that make us luv ya, Piratecat.
 

Piratecat said:
The best thing you can do is to talk the DM into letting you raise an undead squirrel. No combat stats, so it won't affect game balance in the least, but it's tremendous amounts of fun from a roleplaying perspective.

Have I ever told anyone here the tale of the Vampiric Otter of Doom?

Let's just say that familiars have this neat ability called 'share spell' and nobody thinks of hitting the otter before it's too late. Of course, an undead squirrel isn't a familiar, but you'd better be careful, because even the most unassuming creatures can wreak much havoc.

That said, an undead squirrel could be buckets of fun if used purely as special effects.

I'm going to have to steal some of this stuff for the necromancer in my own campaign...
 

"Can you guys try not to put so many holes in the next thing you kill? I'm almost out of scrolls and I have to tan some new writing stock."

Always use a different (and increasingly creepier) euphamism for 'Dead' or 'Kill'. 'Pushing up daisies.' 'Joined the Choir Invisible' 'Met his Maker' 'No Longer With Us'. 'Joined the Great Hunter in the sky' at first, then progressing to stranger things, like 'Hmm. He Won'. 'Became a part of the Great Banquet' 'We've helped him to a better life' then slide right into the weird: 'Good. More help with toting the supplies.'
 

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