Scholar & Brutalman
First Post
Generico said:Getting a 10% better chance (or even a 5% better chance) to throw off ANY ongoing effect in the game is vastly superior to being able to reroll one attack per encounter.
From the first Castle Smoulderthorn playtest article:
June 28th, Thursday Night, Wizards Conference Room (Wayne Manor).
Campaign Arc: Castle Smoulderthorn
DM: Dave Noonan
Players: Bruce Cordell (yours truly), Richard Baker, Logan Bonner, and Toby Latin
Before we begin play, another player is giving Rich grief about one of Rich’s character’s abilities that grants the rest of us a blanket +2 to saves; it just ain’t sexy. Rich says something like, “I don’t know, I doubt I’ll use it that much, but who knows, maybe everyone in the party will get entangled.”
Sure enough, not 10 minutes later this fire-crazed flame priest has entangled half the party with fire snakes! Rich throws up his +2 to saves and, voila, at least two of us get free immediately. I guess that power isn’t so corner case after all.
At the time I was thinking that this sounded odd given the brave new world of defences. Now it's obvious what that power was doing. The party was somewhere around 7th to 10th level, and the character with the power is Rich Baker's Warlord/Wizard that's been discussed so much. I don't think bonuses to saves are that rare.