Sunderstone
First Post
Our Shackled City campaign was halted unexpectedly when the last "core" party member had died last session at the hands (literally) of the Huge Fire Elementals just after the Tax Riot in The Demonskar Legacy.
While the Shackled City's main connecting plot elements are few in the beginning adventures, having newer characters rolled up means missing some of these linking elements to the main story. For example the invisible birthmarks on Terem and Zenith, some of the Last Laugh and Ebon Triad involvements, etc.
Once the last core member died, the rest of the newer characters didnt feel all that attatched to the storyline anymore. My players agreed that newer characters wont experience the changes in Cauldron since the start like the increased Half-Orc activities, the tax hikes, etc.
It seems like new characters that come in at/during/after The Demonskar Legacy will miss alot of good backstory. Being told what went on before will help fill them in but doesnt do the campaign justice.
In my game, my players decided to stop the campaign. They loved the Shackled City but they had too much invested with their older characters, specifically contacts/relationships. They felt new characters rebuilding these relationships in the same manner would have been cheesy. Incidentally, the last core player had the most contacts and has survived since the beginning.
Only one other player has had a near "core" character remaining. A Paladin that came in during Flood Season. She was planning on running for Mayor (with Tygot as a wealthy backer, and possibly Maavu after the Demonskar and Test of the Smoking Eye) to fight some of the corruption. That player wanted to keep going with the SC ap. The other players had characters die here and there and were basically getting "filled in" to what has gone before by surviving members every time.
Raising/Resurrecting characters was an option but that would probably have had to happen in Sasserine as Ive been playing up the temple of Wee Jas being particularly reclusive as of late with the cagewrights plans almost going into action. The other Temple priest are too low level and I didnt want to add any more temples. My players also dont like the idea of raising characters too many times either.
So I put it to a vote, and the SC campaign is over. My group pretty much wanted a fresh start.
On the 8th we start the AoW ap (BTW it's also going to be based in Greyhawk 595 CY). I realize that the same thing could happen in any long campaign but at least the Party seems to move to a few different locales (Diamond Lake, The Free City, Magepoint, etc), rather than stay in one town pretty much for the whole campaign. Also the Diamond Lake dynamic itself is very different than Cauldron's.
So my question to you all is......
Anyone experience any potentially large problems with the AoW AP?
Thanks for listening
While the Shackled City's main connecting plot elements are few in the beginning adventures, having newer characters rolled up means missing some of these linking elements to the main story. For example the invisible birthmarks on Terem and Zenith, some of the Last Laugh and Ebon Triad involvements, etc.
Once the last core member died, the rest of the newer characters didnt feel all that attatched to the storyline anymore. My players agreed that newer characters wont experience the changes in Cauldron since the start like the increased Half-Orc activities, the tax hikes, etc.
It seems like new characters that come in at/during/after The Demonskar Legacy will miss alot of good backstory. Being told what went on before will help fill them in but doesnt do the campaign justice.
In my game, my players decided to stop the campaign. They loved the Shackled City but they had too much invested with their older characters, specifically contacts/relationships. They felt new characters rebuilding these relationships in the same manner would have been cheesy. Incidentally, the last core player had the most contacts and has survived since the beginning.
Only one other player has had a near "core" character remaining. A Paladin that came in during Flood Season. She was planning on running for Mayor (with Tygot as a wealthy backer, and possibly Maavu after the Demonskar and Test of the Smoking Eye) to fight some of the corruption. That player wanted to keep going with the SC ap. The other players had characters die here and there and were basically getting "filled in" to what has gone before by surviving members every time.
Raising/Resurrecting characters was an option but that would probably have had to happen in Sasserine as Ive been playing up the temple of Wee Jas being particularly reclusive as of late with the cagewrights plans almost going into action. The other Temple priest are too low level and I didnt want to add any more temples. My players also dont like the idea of raising characters too many times either.
So I put it to a vote, and the SC campaign is over. My group pretty much wanted a fresh start.
On the 8th we start the AoW ap (BTW it's also going to be based in Greyhawk 595 CY). I realize that the same thing could happen in any long campaign but at least the Party seems to move to a few different locales (Diamond Lake, The Free City, Magepoint, etc), rather than stay in one town pretty much for the whole campaign. Also the Diamond Lake dynamic itself is very different than Cauldron's.
So my question to you all is......
Anyone experience any potentially large problems with the AoW AP?
Thanks for listening
