• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

R&R spells upgraded to [3.5]?

NPC

First Post
Anyone know if the spells from Relics and Rituals are going to be upgraded to the 3.5 rules?

Specifically, I'm thinking of spells like Manaspear, that require a ranged touch attack but allow a saving throw (2 in fact).
 

log in or register to remove this ad

Yes there will be a 3.5 update.

But regarding Manaspear, I don't see why you need to worry about two saving throws. It's perfectly reasonable for a spell that can inflict AND heal things.

Also recommend NEXT time you have an SL question, check on the link in my Sig. I cover most Scarred Lands stuff, and I have EVERY book based on the Scarred Lands. I am, after all, the Sage.
 
Last edited:



Uhm I thought that was clear Art. :p :) Yes I AM the Scarred Sage. Therefore ANYTHING related to Scarred Lands should be address to me. (And if not me I can get someone that can fix it. ;) )
 

Okay folks let me just start by saying Mela-culp.

I just got a warning from Joseph Carriker stating that I was misinformed aka I messed up.

They are ONLY taking a few spells from the softcovers, not from any of the R&R series, and updating that. So my bad folks.
 



Is this R&R spell broken?

I'd be interested to know what others thought of this spell from Relics & Rituals. The PCs used it in Bastion of Broken Souls and are now using it as epic characters. A decent fighter can deal incredible amounts of damage with it, but that seems to be necessary at epic levels. In the end, we reduced the duration to 1 round per level.

Any views?


Richard

--------------------
Fourfold Forging

Transmutation

Level: Clr 8
Components: V, S, F, DF
Casting Time: 1 action
Range: Touch
Target: Weapon touched
Duration: 1 minute per level
Saving Throw: None
Spell Resistance: No

Casting fourfold forging upon a suitable weapon, usually a sword, causes it to become four identical weapons. The caster continues to wield one of the four blades as normal and the other three duplicate his attack rolls and damage rolls, including any magical improvements the weapon might already possess. Thus, every blow results in four blows, and every miss results in four misses. Damage inflicted is multiplied by four. The skill of the wielder does not improve, but his effects are multiplied. Any attacks that target the dancing swords not held by the wielder may damage or destroy them as normal, reducing the number of blades the wielder may bring to bear. Damaged duplicates of the weapon do not harm the original and when the spell ends the duplicates simply disappear.
Focus: the weapon on which this spell is used must either have been forged four times or must have a tiny symbolic sword attached to its pommel that was forged four times.
 

I like the spell. It's helpful to clerics to be able to fight well. Not to mention it IS an 8th level spell. There are other options available too. But Fourfold Forgings is a spell I'd say to keep in reserve AND I would stipulate only works on longswords. Mostly because it is a spell by Corean, for Corean's followers. But that's just me.
 

Into the Woods

Remove ads

Top