Post 1 of 2 -- Purpose of this thread
Relics and Rituals 2: Lost Lore, by Sword and Sorcery Studios, has been out for just over a month now giving a few folks a chance to read the book if not use it yet at their gaming table.
Before I get to the meat of my post, let me make a few blanket statements.
First and foremost, I honestly think that the book is very well done (and reviews for the book, both from EN World and other sources, are all coming out quite positive so I don't think I'm in the minority by saying that). The rules, spells, magic items, and other bits are all creative at best and good at worst.
Secondly, I am proud to say that I am one (of several) contributing authors to the book with about 16 things in there. Although this fact is entirely irrelevant to this thread, I wanted to mention that upfront so that no one thought I have an ulterior motive.
Having said all that, I would be interested in pulling together comments and opinions that have come up, perhaps at your gaming table or while reading, regarding the book. This can either be something you (or your group) found to be exceptionally great (both in desired effect and mechanics used to bring about the effect) - or - this can be little things you found that needed additional clarification (for whatever reason).
No clarification listed here should in any way be considered errata. I say this since, frankly, only folks at S&SS can know how they really want things to work in the SL campaign world; maybe they do want something to considered weaker/different for some reason in unshared-backstory.
The 2nd post, below, is going to be the list ...
If you do have anything to add, please keep your comments specific, constructive, and in the good-nature in which this thread is intended.
Relics and Rituals 2: Lost Lore, by Sword and Sorcery Studios, has been out for just over a month now giving a few folks a chance to read the book if not use it yet at their gaming table.
Before I get to the meat of my post, let me make a few blanket statements.
First and foremost, I honestly think that the book is very well done (and reviews for the book, both from EN World and other sources, are all coming out quite positive so I don't think I'm in the minority by saying that). The rules, spells, magic items, and other bits are all creative at best and good at worst.
Secondly, I am proud to say that I am one (of several) contributing authors to the book with about 16 things in there. Although this fact is entirely irrelevant to this thread, I wanted to mention that upfront so that no one thought I have an ulterior motive.
Having said all that, I would be interested in pulling together comments and opinions that have come up, perhaps at your gaming table or while reading, regarding the book. This can either be something you (or your group) found to be exceptionally great (both in desired effect and mechanics used to bring about the effect) - or - this can be little things you found that needed additional clarification (for whatever reason).
No clarification listed here should in any way be considered errata. I say this since, frankly, only folks at S&SS can know how they really want things to work in the SL campaign world; maybe they do want something to considered weaker/different for some reason in unshared-backstory.
The 2nd post, below, is going to be the list ...
If you do have anything to add, please keep your comments specific, constructive, and in the good-nature in which this thread is intended.
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