skeptic said:What I say, is that an important Sim part linger in 4E, the one R. Thompson talks about :
Good roleplaying = playing characters consistently with their definitions.
It is so much important, that such behavior is mechanicaly rewarded.
So, help me to understand.
You're choosing to ignore rule changes in 4e that I've gone over exhaustively that show 4e is the first edition of D&D to throw a bone to the Narr playstyle and instead latch on to the opinion of one WotC developer to support an opinion that 4e will not support Narr play?
As if Rodney Thompson was the only person working on 4e?
As if all WotC designers/developers had some sort of Zerg hivemind mentality?
I've given you concrete mechanics (Non-Combat Encounters) that could've come straight out of HeroQuest. These are slated to appear in 4e. Not only do they give players a limited amount of Directorial control for NCEs but players get XP for them too. Reward structure, right there, built in. And this is in D&D.
I've given you mechanics that show that 4e is, without a doubt, moving away from Sim -- in a big way.
And, yet, because Rodney S. Thompson thinks good roleplaying is about immersing yourself in your character, somehow that overrides the actual game of 4e to prove that 4e is exactly how you say it is.
It is at this point that I deduce that "System Matters" less to you than winning an argument.
I'm not sure there's anything anyone can say that will help clarify how skewed your opinion on 4e is. But know that it's skewed.
And currently the mechanics do not support it. Despite what Rodney "Who gives a Flying Byahkee?" Thompson says about it...