UltimaRatio
First Post
smathis's many, many smart words have helped me realize myself why I like 4E so very, very much.
I took that quiz that everyone talks about and it came up with me equal parts Tactician, Power Gamer, Method Actor, and Storyteller.
I love games and game design. I'm a fan of chess and Go - games with depth on both the strategic and tactical level. As such, I push strongly for changes that allow for skill to make more of a difference. As an example, the large removal of "save or die" had me doing cartwheels because it prevents luck from holding skill hostage. Things can no longer go swimmingly in combat and then wind up in a TPK from a single failed roll - now you have to fail several rolls, and even then, since healing and damage are more evenly distributed, there's no longer a single crucial component of the party whose loss spells doom. In that capacity, I proclaim victory over each triumph of gamism.
But I have a passion for stories. In books, in theater, either crafting my own or enjoying someone else's, there's nothing that feels more "right" to me than something that makes sense as a story. I'm that guy at parties who leaps from tale to tale, sometimes nesting them within themselves, because there's no finer pleasure than a good story. I played four different paladins in mid to long-term campaigns over the course of 4E because I wanted to explore different takes on the paladin archetype and the different possibilities each brought along.
If 4E is a balanced and healthy game, with plenty of ways for skill to out and all options reasonably balanced against one another (I never could bring myself to play a class straight-up; my burning desire to be as effective as possible led me down the paths of dips and multiple PrCs), then that in itself guarantees I'll play it and enjoy my "game time." But the fact that it allows me to make roleplayingly consistent decisions without being penalized mechanically (skill selection as a f'rinstance) and lets my character do cool things that fit with his background, limited only by my creativity... that guarantees that I will clutch it to my bosom and never let go.
I took that quiz that everyone talks about and it came up with me equal parts Tactician, Power Gamer, Method Actor, and Storyteller.
I love games and game design. I'm a fan of chess and Go - games with depth on both the strategic and tactical level. As such, I push strongly for changes that allow for skill to make more of a difference. As an example, the large removal of "save or die" had me doing cartwheels because it prevents luck from holding skill hostage. Things can no longer go swimmingly in combat and then wind up in a TPK from a single failed roll - now you have to fail several rolls, and even then, since healing and damage are more evenly distributed, there's no longer a single crucial component of the party whose loss spells doom. In that capacity, I proclaim victory over each triumph of gamism.
But I have a passion for stories. In books, in theater, either crafting my own or enjoying someone else's, there's nothing that feels more "right" to me than something that makes sense as a story. I'm that guy at parties who leaps from tale to tale, sometimes nesting them within themselves, because there's no finer pleasure than a good story. I played four different paladins in mid to long-term campaigns over the course of 4E because I wanted to explore different takes on the paladin archetype and the different possibilities each brought along.
If 4E is a balanced and healthy game, with plenty of ways for skill to out and all options reasonably balanced against one another (I never could bring myself to play a class straight-up; my burning desire to be as effective as possible led me down the paths of dips and multiple PrCs), then that in itself guarantees I'll play it and enjoy my "game time." But the fact that it allows me to make roleplayingly consistent decisions without being penalized mechanically (skill selection as a f'rinstance) and lets my character do cool things that fit with his background, limited only by my creativity... that guarantees that I will clutch it to my bosom and never let go.