Agreed.smathis said:
I'd say that the 4e design team is focused on making a good game. Some of them may be familiar with these indie games, but -- if Ryan Dancey is any indication -- the Forge isn't high on their radar.
There are a number of different ways to look at this GNS thing -- all of which spiral into a tornado of death.
<snip the rest of a very, very nice post>
When I said play styles, I wasn't referring to GNS specifically, even though I had mentioned it just the sentence before. I mean the essence that GNS is apparently attempting to categorize and define, and makes much more static sounding then it actually is.
Oh, yeah, that. EXACTLY.But I would point out that GNS as playstyles isn't a set of three exclusive modes of being. It's not like you're a Dwarf, and Elf or a Human. Nope, I look at GNS as a dynamic spectrum. Some people stay in one area almost exclusively. But others shift dynamically, even within the same scene or game. And their expectations shift too.
GNS is something I only heard about last week so you'll have to excuse any confusion I have with the concepts. And it sounds like they're confusing even to experts
But it does sound like what I'd be interested in would be a Kludge. With a capital K even, wow. Given a history years long arguing against "unfocused" gameplay, I can now see why the OP would get edgy about the blog post.