I agree that playing against type is cool. I disagree that removing the mechanical disincentive towards playing against type makes it less cool. The type still exists, now you can just play against it without being at a disadvantage compared to those who play to type.
I think the types are far too deeply ingrained in the genre to be eroded by something as simple as removing ability score adjustments. As long as people are reading/watching Lord of the Rings, nimble elven archers and stout dwarven warriors will be the baseline from which people deviate.IMO maybe In the short term
long term I think removing mechanical disadvantage will remove the ability to play against type.
nope. Not at all.Another side thought based on the changes in TCoA and the decoupling of several racial features from races. Has anyone thought of a cool concept of a PC they wanted, but when creating the character, saw that the mechanics of how racial features didn't really support it well from a mechanical standpoint? I'm not just talking about optimization, but in general. With bounded accuracy, every modifier counts, so have you ever been swayed to avoid a particular concept that you would do if features were decoupled?
Halfling barbarian and dwarf rogue are both combinations I’ve wanted to play but passed on due to the mismatched bonuses.
Another side thought based on the changes in TCoA and the decoupling of several racial features from races. Has anyone thought of a cool concept of a PC they wanted, but when creating the character, saw that the mechanics of how racial features didn't really support it well from a mechanical standpoint? I'm not just talking about optimization, but in general. With bounded accuracy, every modifier counts, so have you ever been swayed to avoid a particular concept that you would do if features were decoupled?
A Stout Halflings is actually not bad for a Barbarian: Longsword held with both hands is a solid d10 still.
That said the characters i remember the most aren’t the highly optimized ones, it’s the strong conceptual ones even if they are a little weaker.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.