I don't know about consensus, but it's what the playtest doc suggests. Look at the "Challenging Advanced and Monstrous Races" sidebar table on page 3- Paizo actually made explicit what was sort-of-but-not-really handled in 3.X with LA. The fact of the matter is, level adjustments to balance out powerful races make sense in low-level games, but the powers that cost that level adjustment become really not-worth-it in higher level games.
Paizo is apparently handling this by explicitly breaking up the game by 5-level tiers, and adjusting the "level adjustment" downward as you cross tier. So although an Advanced race works out to LA +1 in a 1st-5th level game, once you hit level 6, the difference disappears.
Also, and more importantly, this sort of "level adjustment" is only on the GM's side when he or she goes to make encounters to challenge PCs- it doesn't affect the XP those PCs get at all as far as I can tell. The Level Adjustment mechanic in 3.X did- LA characters would get less XP than their fellows. That was the fundamental reason Paizo did away with it; in PF all PCs in a party gain the same XP and stay together on the level table.
Paizo is apparently handling this by explicitly breaking up the game by 5-level tiers, and adjusting the "level adjustment" downward as you cross tier. So although an Advanced race works out to LA +1 in a 1st-5th level game, once you hit level 6, the difference disappears.
Also, and more importantly, this sort of "level adjustment" is only on the GM's side when he or she goes to make encounters to challenge PCs- it doesn't affect the XP those PCs get at all as far as I can tell. The Level Adjustment mechanic in 3.X did- LA characters would get less XP than their fellows. That was the fundamental reason Paizo did away with it; in PF all PCs in a party gain the same XP and stay together on the level table.