Ok, after looking at some of LucasC's posts and since I got a shout out in the Kickstarter update, I thought I'd toss out a few more ideas.
First Draft - Changeling Species Traditions
* NOTE: I see these as being a bonus tradition level between Species and Starter Talents for my setting. To balance, all races would have this level of choice, including humans. For humans it would be Talent choices like: Agile, Charismatic, Cunning, Educated, Industrious, etc. This would allow me to get a little more gritty into races having meaning and being able to really get into Subspecies.
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CHAMELEON [Species]
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Prerequisite: Changeling
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Chameleons do not live the life of a single persona, but of many. They utilize their powers actively and often. They disguise, deceive and lie as needed to further their individual goals. At the core of their identity is the belief that the central aspect of a changeling is their mutability. To fully be a changeling, one must change, convincingly and frequently. For many, however, there is no purpose and integrity to these changes. A chameleon considers themselves simultaneously to be both a mutable changeling and the individual they are portraying. Chameleons, of all changelings, are most adept at grasping the duality of changeling nature and are devoted to the ‘Truth of the Now’.
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MAG +2 LUC +1
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Acting, Bluffing, Disguise
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You gain the
Quick Change signature spell as well as a +2 die bonus to bluffing and disguise activities.
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DARKLING [Species]
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Prerequisite: Changeling
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Darklings are the only true physical subspecies of changelings and are quite rare, especially in the mortal world. Unlike other changelings who trace their lineage to doppelgangers, darklings trace their heredity to hags, often the result of a hags mating with a tricked mortal lover. They look like most other changelings with a few distinct characteristics that set them apart. Darklings often appear more slender than other changelings, bordering on an almost skeletal appearance. Their complexion also differs from other changelings. Rather than the typical pale-white to grey skin they instead still have very pale skin but in shades of blues and greens and often with black hair rather than white or blonde. Darklings can still be Tricksters, Chameleons, Passers or Realists.
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MAG +2 ans choose 1 Heredity:
- Annis Hag: STR +1
- Green Hag: CHA +1
- Sea Hag: END +1
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[*]Annis Hag: Bravery, Intimidation, Tactics
[*]Green Hag: Carousing, Flirtation
[*]Sea Hag: Swimming
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You gain Darkvison 60’ and gain one free spell list based on Heredity.
- Annis Hag:Infuse Earth
- Green Hag:Charm Creature
- Sea Hag:Move Water
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PASSER [Species]
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Prerequisite: Changeling
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Passers are the most un-changeling-like of their species in their thoughts and perspectives. They are ordinary people who just wish to lead ordinary lives as part of a community. They endeavor to repress or deny their mutable nature. As such, they use their powers to fit into their chosen society more easily. They often have only one form that they choose and keep and some even so thoroughly adopt their new identities that they closely identify with their chosen race more than with their own species. They also rarely travel or assume new identities. Other changeling subspecies view passers with contempt, often calling them "actors" or "pretenders" who have denied their true selves.
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INT +1 CHA +1 MAG +1
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Acting, Bluffing, Linguistics, Intuition
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Choose a species that is your chosen racial persona of choice. When you assume the form of this race you may gain one racial trait of the race you are shapeshifted into and you gain a +1 die bonus to bluffing and disguise activities related to your chosen persona. You also gain a +1 die bonus to oppose any Divination or Scrying effect. If successful you know the type of information being sought.
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REALIST [Species]
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Prerequisite: Changeling
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A few changelings reject the passer’s notion of conformity at the cost of identity and spurn the chameleon’s philosophy of transience and impermanence. Realists believe in an ultimate Truth, that as fey creatures, their native form is perfect. Realists prefer their native form as well as being among communities of their own kind. They hold strong convictions and tend toward zealous belief in the ways of Faerie. Most do not practice deception, but at the same time the definition of deception is different among them. Some realists find anything remotely deceptive to be disgusting, while most hold this high standard only in reference to their own kind and feel that absolute truth and integrity are only due other changelings and fey.
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CHA +1 MAG +2
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Bravery, Intimidate, Leadership
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You gain the [Transform Creature] spell list free but may only use it on yourself.
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TRICKSTER [Species]
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Prerequisite: Changeling
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This is considered to be the default subspecies of Changelings and by far the most common. They are often a balanced perspective between passers and chameleons. They often choose a specific persona that is their primary cover, whilst maintaining a small selection of nearly as well maintained alternate identities. While many enjoy the stability that passers seek with their primary identity, they have no qualms about utilizing their abilities to gain the upper hand, or simply to change up their life to avoid boredom.
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AGI +1 WIL +1 CHA +1
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Bluffing, Escape Artist, Stealth, Thievery
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Once per day, you may call upon LUCK (or "
Fey Grace" as you view it) and use your LUCK dice pool without expending it.
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Signature Simple Spell
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QUICK CHANGE Verito Vis ---------------------------------------------------0 MP
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Transform Nature 0 / Gen 5
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Cast Time: 1 Action
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Duration: 1 minute
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Range: Touch
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Target: Your worn gear
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Checks: None
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You alter the appearance of your clothing, armor, weapons and equipment to appear as any other form of worn gear of the same type (worn to worn, carried to carried, etc.).
Example: You are wearing leather armor with a long sword and small pack. You could change to appear to be wearing plate armor, sword and shield or cloth robes, a walking staff and a message satchel.
Costs: 1 MP 10 minutes, 3 MP 1 Hour; 3 MP Silent; 3 MP Still
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Thoughts?