Sir ThornCrest said:
So here is the problem...and I do consider this a major problem!
1) He destroys weapons with one swing! I mean absolutely destroys them! +2,3 4 whatever-GONE! I FEEL THAT MAGICALS NEED MORE PROTECTION THAN RAW ALLOW. To take a enemies weapon, sheild, thats +3 or more & worth 50,000 or more that took a month for the mage to enchant and to let a meathead llike this to break it with one swing? I mean c'mon already!
I don't see where the problem is. He isn't even abusing the rules. How is his breaking the NPC's weapons any different from an NPC fire giant or something breaking his weapons? Which leads me to another point. The NPCs need to break his weapon back or stop letting him get close enough to attack the weapons. Barring that, get adamantine or obdurium weapons (hardness 30), they should at be able to hold out better.
Sir ThornCrest said:
2) And to make it worse he causes so much damage he downs opponents like bugs bunnies pitching 1 2 3 strikes your outta here. I mean this guy causes a good 75 pionts or so a round. I didnt exactly count while we were playing but I feel this is about right. The fully powered Merilith Demon with a Medusa template (basically a Madusa head) dc 18 or get stoned- was killed in 3 of his hits and he rolled with 2d8 a 4 twice!
Again, so? One PC in my current game can inflict 120 points in a round with three swings. His enemies have learned this and they don't stand there for him to hit them 3x. Also, as DM I know that he has this capability so I plan accordingly. My NPCs use hit-and run attacks, hit from range, and use ground control effects. Start using wall spells, web, solid fog, evard's tentacles, entangle, sleet storm, etc. to grant miss chances and prevent him from closing range or targeting his foes very well. Basically, your PC has found a tactic that is working for him, YOU now need to adjust and come up with better tactics for your NPCs otherwise he is going to cut them down like wheat.
Sir ThornCrest said:
He doesnt have the best ac in the world, but his to hit is good but his damage toooo UBBER!
The party is now 13th level so he is 9th fighter and is debating on his next feet, so its gonna get worse!
Secondly the party cleric and wizard are'nt dumb so they beef this guy up.
BTW it is "feat" not "feet". In any case, if the other PCs are buffing him up, dispel him. The NPCs aren't idiots. If they see this guy looking like Conan and cracling with magical energies they should dispel him. There is also a great spell in Complete Arcane called Reciprocal Gyre (or something similar). It causes the target to take damage according to how many spells he has cast on him at the time.
Sir ThornCrest said:
IS SUNDER BROKEN? IS TWO HANDED POWER ATTACK BROKEN? ARE SMART PLAYERS BROKEN?
its not his magicals thats causing the problem at all its his feats! Usually Im known to complain of toooo much magic but now its the feats, tooo much ubber feats.
do I diss-allow the stone child race? diss-allow the above combo of feats? Should I cheat and modify dungeons to better combat the party? (I have been) tELL THE PARTY THEY GOT TO DUMB IT DOWN A BIT? OR JUST BEEF THE HELL OUT OF DUNGEONS/ENCOUNTERS?
The feats aren't "broken". Things aren't "broken" simply because someone is having problems adjusting to them. The problem you are having is you are playing to the PCs strength. Let me tell you, I see characters like that in my games all the time. I have a couple of characters in my game who have advanced their strengths into the low 30s.
Here's some advice: Let the player have his fun but don't be afraid to change tactics on him. Here are some suggestions:
1. There is nothing stopping NPC giants or other strong creatures from doing the same thing to the PCs. Next time the PCs run into a group of ogres, have them break their weapons or disarm them. If they don't have Imp. Unarmed Combat or a backup weapon, they are going to have some problems.
2. Have the enemy start heavily targeting the stonechild with ranged attacks or magic. If he is causing that much damage that fast, the NPCs are going to try to target him exclusively and take him down quickly or immobalize him somehow. They would have to be stupid if they didn't. His reflex and will saves have to be incredibly poor. Attack those. There is a great spell in the PHB called Ray of Enfeeblement. Use it. It is 1st level. Hitting him with it should be like hitting the broad side of a barn.
3. In the future don't have the PCs roll abilities. That causes problems like this all the time when players get fluke die rolls. If you use a point buy he can't start with that high a strength AND con without totally shafting everything else.
Tzarevitch