Yaarel
🇮🇱 🇺🇦 He-Mage
I am mulling the gaining of race feats while advancing across the tiers. This is so race continues to be a meaningful decision point beyond level 1.
A thread quotes tweets by Crawford that mention only a minority of players use feats. A number of posters lamented how difficult it is to acquire feats at the lower tiers because ability score improvements are so important until maxing out at 20. The addition of race feats would give some access to feats at the lower tiers, at least the feats that are to some degree pertinent to the flavor of the race.
Gaining race feats at higher tiers increases the design space for the kinds of races available, including powerful races. Unrestricted fly speed, teleport speed, huge size or larger, regeneration, powerful magical abilities, and so on become doable race features − at higher tiers when they can balance. Feats can level prerequisites according to tier.
Let one race feat be available at level 1 as part of character creation, possibly as an option to swap out a default race feature for a race feat. It helps to give flavorful access to more feats, for the sake customizability.
Different classes have different schedules, but probably the third level of each tier can handle a race feat. Higher level innate spells such as Drow magic, can be designed as race feats.
[Race feat during character creation]
Levels 1, 5, 9, 13, 17: proficiency bonus
Levels 2, 6, 10, 14, 18: class specialization feature
Levels 3, 7, 11, 15,19 20: [race feat]
Levels 4, 8, 12, 16,20 19: ASI or free choice of feat
Note, I subscribe to a five tier system, correlating with the proficiency bonus. Apprentice tier levels 1-4, professional tier 5-8, master tier 9-12, leader tier 13-16, legend tier 17-20.
At each tier, the character continues to develop a notable race trait.
A thread quotes tweets by Crawford that mention only a minority of players use feats. A number of posters lamented how difficult it is to acquire feats at the lower tiers because ability score improvements are so important until maxing out at 20. The addition of race feats would give some access to feats at the lower tiers, at least the feats that are to some degree pertinent to the flavor of the race.
Gaining race feats at higher tiers increases the design space for the kinds of races available, including powerful races. Unrestricted fly speed, teleport speed, huge size or larger, regeneration, powerful magical abilities, and so on become doable race features − at higher tiers when they can balance. Feats can level prerequisites according to tier.
Let one race feat be available at level 1 as part of character creation, possibly as an option to swap out a default race feature for a race feat. It helps to give flavorful access to more feats, for the sake customizability.
Different classes have different schedules, but probably the third level of each tier can handle a race feat. Higher level innate spells such as Drow magic, can be designed as race feats.
[Race feat during character creation]
Levels 1, 5, 9, 13, 17: proficiency bonus
Levels 2, 6, 10, 14, 18: class specialization feature
Levels 3, 7, 11, 15,
Levels 4, 8, 12, 16,
Note, I subscribe to a five tier system, correlating with the proficiency bonus. Apprentice tier levels 1-4, professional tier 5-8, master tier 9-12, leader tier 13-16, legend tier 17-20.
At each tier, the character continues to develop a notable race trait.