Races & Classes details from the WotC boards


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Drkfathr1 said:
Really not digging Haflings as swamp dwellers though.

Actually, I'll take short bayou-folk over short gypsies any day. I may actually un-ban halflings if they have decent flavor text.
 

jasin said:
Unified look tieflings? Fail.

They should have the same diversity of appearance that humans have: coloration and cosmetic differences, but a human looks like a human no matter where he's from. Remember, tieflings are now a race, instead of a hodgepodge of "daddy was a pit fiend."
 

Simia Saturnalia said:
Don't run too far.

I think I'm on your side.

From those tasty, simple feats to this? :\

That homeland thing feels really tacked on. Once you define humans into a niche alongside the other races, instead of adaptable and nicheless, you...

....oh, god...

You remind me of an RTS game. I love to play them, but that feel of 'separate but equal!' intruding on the mechanics... :(
Next thing you know, BAM, zerg rush.
 

Regarding Men on the Plains

Western Europe has almost no natural plains, as in places that are both flat and natural grass lands. I guess it would all be elves, dwarves, and halflings.

But plains are also not all they are cracked up to be. They tend to have less water, less wood for building and fuel, and fewer natural defenses (so many castles and cities in Europe where built on hills for a reason). And you will have a hard time thinking of a pre-modern civilisation on plains except nomads. There is nothing wrong with nomads: they will kick the arse of any non-nomad that tries to build something on their planes. But if you want humans that aren't nomads, that is another story.
 


TerraDave said:
Regarding Men on the Plains

Western Europe has almost no natural plains, as in places that are both flat and natural grass lands. I guess it would all be elves, dwarves, and halflings.

But plains are also not all they are cracked up to be. They tend to have less water, less wood for building and fuel, and fewer natural defenses (so many castles and cities in Europe where built on hills for a reason). And you will have a hard time thinking of a pre-modern civilisation on plains except nomads. There is nothing wrong with nomads: they will kick the arse of any non-nomad that tries to build something on their planes. But if you want humans that aren't nomads, that is another story.
Where do civilizations appear? Not on the plains. Not in the mountains. Not in swamps. River valleys. Places where there is lots of water to drink, to give to your animals, and to irrigate with. Humans will aggregate at river valleys. Maybe other races have physiologies more suited to different environments, but humans, given their druthers, will show up near rivers. There's a reason why the steppes and plains have such low population densities. They don't support large populations.
 

TerraDave said:
Regarding Men on the Plains

Western Europe has almost no natural plains, as in places that are both flat and natural grass lands. I guess it would all be elves, dwarves, and halflings.
Initially, yeah. The early Human Empires are all on (flood) plains: Egypt, Babylon, Indus, Aztec and Yang-Tze. We eventually migrated into the wooded and mountainous lands, but that's in part because (IRL) there weren't any elves or dwarves already living there and prepared to stop us.

I think Plains makes sense for humans. We did evolve on the African savannah after all, and we all still like our little bit it surrounding our homes (aka, the "yard" or "garden").
 

Dr. Awkward said:
There's a reason why the steppes and plains have such low population densities. They don't support large populations.
If we derived nutrition from scenic vistas though, watch out! Have you ever seen the Mongolian steppe? Beau-teeeee-ful.

Your argument doesn't hold as much weight in D&D world though. Decanter of Endless Water anyone? It's a little known fact that only two of those can fill a Roman Aqueduct to capacity.
 

Hmm, Humans == Plains + Horses? I wonder if an (implied) human ability is the ability to domesticate (as opposed to enslave or ally with) creatures? That'd be an interesting idea...
 

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