Races & Classes details from the WotC boards

Derren said:
What if my world has no forests, do I have to remove elves? And it also has no mountains, so no dwarves?
What if the campaign settings consist out of 5 ft. wide floating islands in the middle of nowhere? Do I have to remove all races which can't fly and are bigger than medium size?

You've made my point exactly, thank you. Let the campaign setting decide where the race should go.

Pinotage
 

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Pinotage said:
You've made my point exactly, thank you. Let the campaign setting decide where the race should go.

Pinotage

But then no race should be in the PHB as there can always be worlds where one PHB core race doesn't fit.
The standard setting simply says that --in this setting-- the dragonborn come from the desert. And while new players might feel constrained by this more experienced DMs should have no problem with placing dragonborn in marches (to resemble traditional lizardmen) or other places.
Also this is just the prefered environemnt. it doesn't mean that there can't be exceptions like humans living in deserts or dwarves having a habour city on a big river to trade with other races etc.
 
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IMHO, things like "elves live in forrest, dwarves live in mountains" are there for newish DM who are looking for guidelines.
Who, among the grognards, use ALL of the DMG suggestions/advices/generation tables ? Maybe you read them once, and pick an idea, and that's all.
It will be the same with 4e (ze game remains ze same !). There will be simple guidelines in both the PHB/DMG, and most experienced people won't care about them.
 

re: Dragonborn

Well, at least they're not that god-awful "I used to be a (whatever), but I went to sleep inside a magic egg and now I'm all better" fluff from 3.5. It's fine as another race out there somewhere - in fact I like them as a rare race, because there's no reason they can't just spring up where they never were before - but as a core race for a new edition? Too weak to live.

Desert-dwelling egg-laying reptilian humanoids, huh? Yeah, I did that already. Except mine were semi-prescient sun-worshipers who could draw sustenance from living blood alone for days (taken only as a gift, never by force). These I like enough - big meaty head-crunchers from a military empire across the water. They tend towards warlord (the class) because they're the only people who think about actually training someone to become a warlord (the social position).

Yeah...I can get into this. Alright, back on board again!
 

Is there a problem at all? The new PHB will imply a certain setting, which differs from the previous core setting. So what?

It's not as if humans gain a +1 to attack rolls when they fight on open terrain. Stick to the old setting and use the new rules. (Gnomes will be in the MM, and I would not be supprised if orcs and maybe half-orcs will be in there, too)

If all you complain about is, that new players will no longer see the world of D&D the way you do... well, I guess you will have to live with that :)
 

Obergnom said:
Is there a problem at all? The new PHB will imply a certain setting, which differs from the previous core setting. So what?

It's not as if humans gain a +1 to attack rolls when they fight on open terrain. Stick to the old setting and use the new rules. (Gnomes will be in the MM, and I would not be supprised if orcs and maybe half-orcs will be in there, too)

If all you complain about is, that new players will no longer see the world of D&D the way you do... well, I guess you will have to live with that :)

No, not really a problem at all. :) I'm quite happy to accept 'dwarves in mountains' and 'elves in forests' as part of the the core. I'm just hoping there won't be much more than that such as, for example, the history of the race (as given for dragonkin from the desert) or any such aspect that constrains them too much to that environment. I like a cosmopolitan world where races are found everywhere and live in communities everywhere, perhaps not in equal numbers, with a homeland (if any) that's defined by the setting. I'm just hoping that 4e doesn't go too far.

Pinotage
 

Only, it's not in the Core Rulebook.

It's in a book about "What we thought about while designing the races".

We don't know what's in the core rulebook - it could be as simple as "The Dragonborn prefer to live in hot, arid climates - especially deserts"
 


Elphilm said:
"Man the mortal, master of horses"

Needless to say I love it. :)

Heh. There's no denying the effectiveness of the Huns racing across the plains and devastating almost the entire Europe. It's got something going for it.

Pinotage
 

My thoughts are that the lifespan of Elves will be reduced to fit more in with the human scale. We all know the inherent nonsense in living quietly until 125 then hitting 20th level before your birthday party is over. Eladrin on the other hand - it mentions them building cities in the Feywild - perhaps time over there moves differently, or a natural affinity with the plane keeps them vigorous. It would be cool if whilst adventuring on the normal plane, they aged the same as Elves, also removing their lifespan issue.
 

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