Races of... contrasting views

Tyler Do'Urden said:
I thought they had a flavor that would fit really well with Arcana Unearthed (esp. Rune magic), and plan to use them in a future campaign. Raptorans and Goliaths, on the other hand, well, didn't do much of anything for me... mainly because they're the sort of races I actively discourage in my campaigns...

Funny, I on the other hand thought Goliaths would be easier to fit in AU than in normal D&D -- in AU, they and the Garguns can be cousins of the more civilized Giants.
 

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Yes, they had much fluff in them. But the quality of fluff is arguable. The new races are imo unneeded and somtimes close to silly. And the fluff about existing races is sometimes also not very good (Elven maturity for example)
 

Well, in looking at the books I use as a GM, I tend to use almost all three a bit but so far, due to the background I've been working on with the Illumians, Races of Destiny, is probably getting the most use from me in terms of campaign preperation. The Initiate Feats for the various Greyhawk deities in Races of Destiny, as well as the city information in the back of the book, have seen some repeated use.

Now me as a player, I can happily do without gnomes, half-orcs, half-elves, and halflings in the core rules. Sorry, they just don't do much for me. Elves and dwarves on the other hand, have already had some great books out so while WoTC was fortunate enough that they can come in after all is said and done, presenting full color hardbacks at good prices, there really wasn't that much I truly needed done for these races.

Goliaths have seen some use in my campaign. If Half-Giants, from the Expanded Psionics handbook, were used more often, I think their might be some type of problem but as they're rarely used, Goliaths seem to be the new "big strong guy" replacing the half-orc, and doing so for the better.

Raptorans... well, there is nothing this race does that another winged race doesn't do, and due to my own history in the game, (been playing since 1st Edition), due better and with more interesting aspects.

The minor races varied for me. The Miniature's Handbook saw some mining in the form of Catfolk and that dreaded Stonechild.

In terms of level progression, I hate monster levels. I think that Arcana Evolved's way of handling things, just as another class level, where you gain hit dice and other level dependent variants, is the way to go. Monsters should be built the same way as characters.
 

Gwaynot

MerricB said:
(Otherwise you just get the gem merchants with stupid accents from The Forgotten Temple of Tharizdun).

Cheers!

They had accents, but there was nothing stupid about them, at least not in this hemispere :mad:
 

is there a way to give negative scores.

i would give all of the Races of.. at least a negative 4 scores each ( -80).
 


I am not impressed with the "Race of" series at all. For as much "fluff" as they contain I found the quality of said fluff to be tremendously vacuous. So much so that I see the books as nothing but crunch. In WotC's obsession to not tie any particular setting to the rules, they have managed, IMO, to suck the soul out of the material.

But really, my problem with all of these new races is that they tend to want to define personality as a function of race when everyone knows that personality is better difined as a part of the environment and culture of the individual.

I don't know if they are done with the series but I'm certainly done with it. I'm looking to Green Ronin's Advanced Race Codex as the alternative.
 

johnnype said:
But really, my problem with all of these new races is that they tend to want to define personality as a function of race when everyone knows that personality is better difined as a part of the environment and culture of the individual.
Since they presuppose a single racial culture in a narrow range of environments, I don't know that they don't agree with you. Or did you want to see stuff about plains dwarves and desert elves or something?

I don't know if they are done with the series but I'm certainly done with it. I'm looking to Green Ronin's Advanced Race Codex as the alternative.
I found they made remarkably similar presuppositions in the original Green Ronin softcovers. Dwarves, for instance, tend to live underground and/or in the mountains, like axes and weaponcrafting, etc.
 

I picked up my first Races of book today and got the Stone one since our current game features 3 dwarves. I'm not all that impressed with it so far. And considering this is the one most people thing is the best; that does not bode well for the series.
 

MerricB said:
So, those are the review scores (and links) from the cynic and optimist of ENworld. Remarkably similar, aren't they? ;)
Clearly because Joe doesn't deserve his (self-appointed, I might add) "cynic" title! :D
 

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