Races of Eberron *Update - Couple of folks have it - Ask questions here*

I picked it up today.

The new prestige classes are:

Kalashtar: Atavist, Quori Nightmare
Warforged: Reforged, Spellcarved Soldier
Shifter: Moonspeaker, Reachrunner
Changeling: Cabinet Trickster, Recaster
 

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Tzarevitch said:
I picked up my copy last night. It is pretty good. It doesn't add much new for the classic races except roleplaying and cultural aids but it provides a LOT of new stuff for the Kalashtar, the Shifters, the Warforged and the Changelings. I am at work now so I will elaborate as best I can from what I remember.

The other races; Elves (Valinar, Khorvaire, Aerenal, drow), Dwarves, Half-orcs, Halflings, Half-elves, and gnomes each get a couple of pages in the book on how the race operates in the Eberron setting. Each also has roleplaying tips.

Unusual Races: Goblins, Orcs, the Inspired each also get a couple of pages of write up on their culture.

New Feats: Lots and lots. Shifters alone have about 14 feats (they also have a couple of new shifter-types - one that gains bat-like wings, one that swims and one that grows horns and can deliver a 2d6+str gore attack). Warforged gain a couple of new feats including one that grants them a wooden body so they can become druids. There are even additional feats for the common races (many are quite powerful) and additional psionic feats as well.

New PrCs: I think there were about 8 of these. I didn't look too closely at them last night. I think there was about 2 for each of the new races (kalashatar, changeling, warforged, shifter). I only remember the 2 warforged classes. 1 was a 3 level class where the warforged tries to become more in tune with his living side. The second warforged class is sort of similar to the tattooed monk from Complete Warrior. It allows the warforged to access runes carged into the warforged's body for supernatural effects. I didn't have time to look closely at the others.

Substitution Levels: I didn't look too closely at these either but as I recall the new races each have some. The warforged artificer gains to ability to make a weapon into his familiar and to get double value out of the xp in his craft pool. The warforged paladin gains the ability to heal constructs and smite constructs. The warforged fighter gained d12 HD and some other abilities that I can't remember.

If people have any questions I will answer as best I can.

Tzarevitch
This looks interesting - might have to make a trip to the store, this evening...
 


thalmin said:
The best way to rid yourself of temptation is...



yeild to it!
:D :D :D

well you know, i was thinking of going to my parents' house on sunday afternoon, and they live between norridge and niles... mt. prospect isn't much farther away. ;)
 

reveal said:
One of my players came up with Warforged Paragon levels like in UA. What are the Warforged Racial Levels like?
Artificer
Better at using infusions on self (1st level) and on 'tools of war' (4th). At 5th level, they can craft an intelligent magic weapon familiar.
Not sure what they lose; I'd have to compare them to the Artificer in the ECS.

Fighter
(Note - all abilities instead of the bonus feat of that level.)
1st: Bonus on initiative and saves vs. fear.
2nd: Bonus warforged feat.
4th: Damage bonus with slams and warforged component weapons.
They also gain a d12 HD at these levels.

Paladin
1st: Can also use smite evil against constructs of all alignments. (Seems to be free.)
2nd: Bonus on Will saves, repair damage. (Replaces divine grace and lay on hands.)
3rd: Immunity to stunning. (Replaces divine health.)
 

Patryn of Elvenshae said:
That is the best name for a Prestige Class EVAR!
Agreed. The picture is pretty cool as well.

They gain a lot of nightmare-based powers, as well as 4/5 psionic manifesting progression.

Now, kalashtar with this class can of course fight the quori (well, their servants, at least) with their own weapons but most characters with this class are Inspired (and on the quori side). So yeah, the meaning on the class name depends.
 

Number of new Artificer Infusions: 15


New Shifter Traits:

Dreamsight
Gorebrute
Swiftwing
Truedive



Feats:
(Note: Many of these are race- and/or region-specific.)

[General]
Aerenal Beastmaster
Ancestral Guidance
Bladebearer of the Valenar
Boomerang Daze
Boomerang Ricochet
Call of the Undying
Darguun Mauler
Daylight Adaptation
Dinosaur Hunter
Dinosaur Wrangler
Drow Skirmisher
Heroic Metamagic
Master Linguist
Mror Stalwart
Mutable Body
Path of Shadows
Persona Immersion
Quick Change
Racial Emulation
Relic Hunter
Shadow Marches Warmonger
Shaped Splash
Ship Savvy
Soulblade Warrior
Stable Footing
Talenta Warrior
White Scorpion Strike

[Psionic]
Gestalt Anchor
Shield of Thought
Spiritual Force
Strength of Two

[Shifter]
(Note: Yeah, some of these are in the ECS too.)
Cliffwalk Elite
Dreamsight Elite
Extra Shifter Trait
Gorebrute Elite
Longstride Elite
Longtooth Elite
Razorclaw Elite
Reactive Shifting
Shifter Agility
Shifter Ferocity
Shifter Instincts
Shifter Savagery
Shifter Stamina
Swiftwing Elite
Truedive Elite
Wildhunt Elite

[Tactical]
Battleshifter Training
Brute Fighting
Dancing with Shadows
Disturbing Visage
Kalashtar Thoughtshifter
Ragewild Fighting

[Warforged]
(Note: Yeah, some of these are in the ECS too.)
Adamantine Body
Cold Iron Tracery
Construct Lock
Improved Resiliency
Ironwood Body
Jaws of Death
Mithral Body
Second Slam
Silver Tracery
Spiked Body
Unarmored Body
 

I heard that there are two new domains in RoE. Can you provide me with as much details as possible?
What does Ironwood Body exatly do?
 

Antara said:
I heard that there are two new domains in RoE. Can you provide me with as much details as possible?
What does Ironwood Body exatly do?

I had heard that there was a feat that allowed Warforged to become Druids. Since Druids can't wear metal armor and, well, the Warforged is almost all metal, I don't see how a Warforged could be a Druid. This is probably a feat that changes the metal to wood so you can become a Druid.
 

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