No No No No.. you misunderstood me. My comments were more of I tend to evaluate things more strictly from a wargaming balance perspective and less from RPG standpoint.
The 'nerfing' I speak of is a matter of a fighter w/ power combo feats/skills and similar. The good old one trick pony type deals. Not that tricks of the trade aren't to be used... just I think 3E is a bit more on the powergamer side than earlier editions. I prefer less powerfull PC's and NPC's in my games. So I tend to restrict a bit more while at the same time allowing them to play things a bit more freeform.
In my experience this also prevents one player from overdominating.
In a wargame, strict rules are necessary as there is no GM/DM and rarely a rules judge. The rules must be balanced to present a good balanced game.
In a RPG, the point of the DM is to arbitrate the game so that all have fun. The rules are more of a guide than the hard items they tend to be in a wargame. But w/ all the mini's rules and such I think D&D tried to go too much in that direction in the wargaming direction and didn't do it well.
The 'nerfing' I speak of is a matter of a fighter w/ power combo feats/skills and similar. The good old one trick pony type deals. Not that tricks of the trade aren't to be used... just I think 3E is a bit more on the powergamer side than earlier editions. I prefer less powerfull PC's and NPC's in my games. So I tend to restrict a bit more while at the same time allowing them to play things a bit more freeform.
In my experience this also prevents one player from overdominating.
In a wargame, strict rules are necessary as there is no GM/DM and rarely a rules judge. The rules must be balanced to present a good balanced game.
In a RPG, the point of the DM is to arbitrate the game so that all have fun. The rules are more of a guide than the hard items they tend to be in a wargame. But w/ all the mini's rules and such I think D&D tried to go too much in that direction in the wargaming direction and didn't do it well.