Still on topic:
Its pretty much a fact that aasimar and tiefling are on the strong side of ECL +1. Genasi, Aquatic Elves, and Forest Gnomes (from RoF) are on the weaker side. Gray Orc is somewhere inbetween.
ECL +2 gets you Arctic Dwarf, Drow, Fey'ri, Gray Dwarf, Orog, or Arocokra.
ECL +3 gets you a strong Fey'ri, Avariel, or Deep Gnome
ECL +4 is Urdunnir Dwarf, Shade, Half-Celestial, Half-Fiend, and Half-Dragon (erratad versions of the Half-templates).
Now, where do you place the ECL +2/3/4s? Personally I'd take an Avariel over a strong Fey'ri or a Deep Gnome. Avariel have the best stat bonuses, and by far the best mobility. Fey'ri get a cool trick for taking an extra ECL, but they suffer the same Con negatives as Avariel. Maybe this is just my personal tilt, I'd rather have flight all day and all night than some neat tricks up my sleeve. If you factor in roleplaying opportunities/restrictions, I can't see a reason to play a Fey'ri. Deep gnome is somewhere in the middle, that +4 dodge vs EVERYTHING is nice.
As for the +4s, I think the Half-Templates are still some of the best choices, but its very difficult to choke down a +4 ECL with no racial hit die. Avariel are clearly weaker than any of these races. Avariel are also clearly more powerful than any of the +2 races. Hence, +3, and IMO, on the stronger side of +3.
Technik
Its pretty much a fact that aasimar and tiefling are on the strong side of ECL +1. Genasi, Aquatic Elves, and Forest Gnomes (from RoF) are on the weaker side. Gray Orc is somewhere inbetween.
ECL +2 gets you Arctic Dwarf, Drow, Fey'ri, Gray Dwarf, Orog, or Arocokra.
ECL +3 gets you a strong Fey'ri, Avariel, or Deep Gnome
ECL +4 is Urdunnir Dwarf, Shade, Half-Celestial, Half-Fiend, and Half-Dragon (erratad versions of the Half-templates).
Now, where do you place the ECL +2/3/4s? Personally I'd take an Avariel over a strong Fey'ri or a Deep Gnome. Avariel have the best stat bonuses, and by far the best mobility. Fey'ri get a cool trick for taking an extra ECL, but they suffer the same Con negatives as Avariel. Maybe this is just my personal tilt, I'd rather have flight all day and all night than some neat tricks up my sleeve. If you factor in roleplaying opportunities/restrictions, I can't see a reason to play a Fey'ri. Deep gnome is somewhere in the middle, that +4 dodge vs EVERYTHING is nice.
As for the +4s, I think the Half-Templates are still some of the best choices, but its very difficult to choke down a +4 ECL with no racial hit die. Avariel are clearly weaker than any of these races. Avariel are also clearly more powerful than any of the +2 races. Hence, +3, and IMO, on the stronger side of +3.
Technik
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