dvvega
Explorer
Magic of the Land (General)
Prereqs: Concentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranks, caster level 1.
Benefit: When in a natural setting, you can make a Knowledge (nature) check of DC 15 when casting a spell (this is a free action). If you make the check, each target of the spell is healed 2 points of damage per spell level, in addition to the spell's normal effect. If you fail the check, the spell/slot is lost. You can't use this with any spell with an alignment descriptor, nor with any necromancy spell.
I think its obviously aimed at Rangers, Druids, etc. I would probably change caster level 1 with divine caster level 1. However I don't think it is that useful.
The text implies that the spell must be successful "in addition to the spell's normal effect". If the saving throw is made then it shouldn't heal. Of course the target can say "I accept the spell", but what spells are we going to be casting here? Spells like Magic Circle only directly affect 1 creature. What spells affect more than one target that this feat would make be a little "too much"?
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