Hmm... I'm not as attached to the 'wizards don't heal' paradigm as most people, so the healing feat mentioned by Merric above doesn't really bother me.
That said, it should probably be noted in the feat that it can only be taken with DM approval, much like the Leadership feat.
Re: saeviomagy's comments:
You're right that the skill points don't benefit the wizard so much.
And I also agree with you that not being able to speciallize isn't a penalty. I think specialization as presented sucks, frankly. A specialist gives up forevery two spells off the following list:
wall of force (evo)
teleport (conj)
dominate person (ench)
improved invisibility (illus)
false life (nec)
scrying (divination)
polymorph (transmutation)
dispel magic (abjuration)
And I think that any wizard should know _all_ of these spells. A sorcerer certainly would!
But the bonus feat humans get helps a lot. When I make wizards, I never end up having enough feats. I know that as a 10th level wizard, if forced to choose between spell penetration say, and a feat that gives me an extra spell in my highest level, that would be a tough choice for me!
And I think that -2con/+2dex is a _big_ penalty. And yeah, most GMs I know use point buy, where this penalty _really_ matters. It's important for a wizard to have a 14 CON, for enough hit points to not get taken out by fireballs and the like. If you want a CON that high with a -2 penalty you have to point buy it up to 16, which pretty much precludes maxing out your INT.
And wizards running out of spells and shooting a bow? Maybe when they're level 1 or 2. Hardly happens in my game, other than that. At lvls 8 and above, show me a wizard plinking away with a bow and I'll show you a poorly played wizard.
Ken
Saeviomagy said:
A couple of points:
1. Not having improved vision is a big penalty that only humans and halflings get. It affects every single class equally.
2. Having more skill points is not getting better at the core business of wizardry. Wizards get 2 skill points a level and basically MUST have a positive int, so concentration, k(arcana) and spellcraft are easily maxed - these skills are the core of wizardry.
3. Having another feat is not getting better at the core business of wizardry to the same degree as having an extra highest-level spell per day. The listed feats don't come close.
4. Not being able to specialise is not a penalty.
5. Wizards often end up using weapons when their offensive spells run out. Getting access to the longbow (arguably the best ranged weapon in the game) is a big benefit.
6. A +2 dex, -2 con is not a great penalty. Honestly - what GM forces you to play as you roll?
I really think this substitution level is a bad idea. "Here, have something that any wizard would kill for!" "Yeah, but what do I have to give up?" "Nothing at all!".
Yay.